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用于医疗保健教育的沉浸式虚拟学习环境:现状与开放问题。

Immersive Virtual Learning Environments for Healthcare Education: State-of-Art and Open Problems.

作者信息

Kapralos Bill

机构信息

maxSIMhealth Group, Ontario Tech University, Oshawa, CAN.

出版信息

Cureus. 2024 Sep 2;16(9):e68483. doi: 10.7759/cureus.68483. eCollection 2024 Sep.

DOI:10.7759/cureus.68483
PMID:39364477
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11446735/
Abstract

Immersive virtual learning environments (iVLEs), serious games and virtual simulations in particular, allow trainees to learn from virtual simulated experiences in an interactive, engaging, and ethically safe manner. Although the use of iVLEs in healthcare education was steadily growing over the last 10-15 years, their use was accelerated during the coronavirus disease 2019 (COVID-19) pandemic as they played a significant role in facilitating remote learning during the pandemic-related lock-downs. Within healthcare education, iVLEs are not so much technologies of the future but rather, of the present. Educators are finding innovative ways to leverage the coupling of iVLEs and emerging technologies such as extended reality (augmented, mixed, and virtual realities), and artificial intelligence (AI), to transform healthcare education. Despite the growing popularity and benefits of iVLEs, there are several issues/limitations in their current form including the following three that particularly limit their use. More specifically, iVLEs typically i) contain fixed/static scenarios leading to predictability, disengagement, and repetition in learning experiences, ii) emphasize cognitive skills in contrast to psychomotor skills given the difficulties and cost associated in simulating the sense of touch which is inherent in psychomotor-based tasks, and iii) are not inclusive and therefore, do not properly address user diversity and accessibility. With a focus on healthcare education, this article begins with an overview of iVLEs, followed by a discussion regarding these limitations and potential solutions to overcome these limitations.

摘要

沉浸式虚拟学习环境(iVLEs),尤其是严肃游戏和虚拟模拟,使学员能够以互动、引人入胜且符合道德规范的安全方式从虚拟模拟体验中学习。尽管在过去10至15年中,iVLEs在医疗保健教育中的应用稳步增长,但在2019年冠状病毒病(COVID-19)大流行期间,其应用加速发展,因为它们在疫情相关封锁期间促进远程学习方面发挥了重要作用。在医疗保健教育领域,iVLEs并非未来的技术,而是当下的技术。教育工作者正在寻找创新方法,利用iVLEs与新兴技术(如扩展现实(增强现实、混合现实和虚拟现实)以及人工智能(AI))的结合来变革医疗保健教育。尽管iVLEs越来越受欢迎且益处诸多,但其当前形式存在若干问题/局限性,其中以下三个问题尤其限制了它们的应用。更具体地说,iVLEs通常:i)包含固定/静态场景,导致学习体验具有可预测性、缺乏吸引力且重复;ii)鉴于模拟基于心理运动任务中固有的触觉存在困难和成本,与心理运动技能相比更强调认知技能;iii)不具有包容性,因此不能妥善解决用户多样性和可及性问题。本文聚焦于医疗保健教育,首先概述iVLEs,随后讨论这些局限性以及克服这些局限性的潜在解决方案。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/feeb/11446735/0fbc16e7a506/cureus-0016-00000068483-i01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/feeb/11446735/0fbc16e7a506/cureus-0016-00000068483-i01.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/feeb/11446735/0fbc16e7a506/cureus-0016-00000068483-i01.jpg

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