Uğur Fatma, Sertel Meral
Faculty of Health Sciences, Department of Physical Therapy and Rehabilitation, Karamanoglu Mehmetbey University, Karaman, Turkey.
Faculty of Health Sciences, Department of Physical Therapy and Rehabilitation, Kırıkkale University, Kırıkkale, Turkey.
J Aging Phys Act. 2024 Oct 7;33(2):181-191. doi: 10.1123/japa.2023-0428. Print 2025 Apr 1.
This study aimed to investigate how Wii Fit exercises affect muscle strength and fear of falling in older adults with Alzheimer's disease.
The study included a total of 32 volunteers with Alzheimer's disease, aged 65-80 years. These participants were divided into two groups: the exercise group and the control group. The exercise group received a 30-min (one session) twice-weekly exercise program for 6 weeks with games selected from different categories, such as balance and aerobic exercises, with the Nintendo Wii virtual reality device. During this period, the control group did not receive any treatment, and routine medical treatments continued. At baseline and 6 weeks later, Mini-Mental State Examination, knee extension muscle strength, Timed Up and Go Test, and Tinetti Fall Efficacy Scale results were recorded in the exercise and control groups.
In intragroup comparison, a statistically significant difference was found in all tests (muscle strength, Timed Up and Go Test, and Tinetti Fall Efficacy Scale) in the exercise group after the exercise program (p < .05), while no significant difference was found in the control group (p > .05). According to the interaction of group and time in the intergroup comparison, there was no difference between the groups (exercise and control group) in muscle strength and Timed Up and Go Test (p > .05), but there was a difference in Tinetti Fall Efficacy Scale (p < .05).
This randomized controlled trial supports the claim that Wii Fit exercises can reduce the fear of falling in older adults with Alzheimer's disease.
本研究旨在调查Wii Fit锻炼如何影响患有阿尔茨海默病的老年人的肌肉力量和跌倒恐惧。
该研究共纳入32名年龄在65 - 80岁之间的阿尔茨海默病志愿者。这些参与者被分为两组:运动组和对照组。运动组使用任天堂Wii虚拟现实设备,接受为期6周、每周两次、每次30分钟(一节课)的运动项目,运动项目包括从不同类别中挑选的游戏,如平衡和有氧运动。在此期间,对照组不接受任何治疗,常规医疗治疗继续进行。在基线和6周后,记录运动组和对照组的简易精神状态检查表、膝关节伸展肌肉力量、定时起立行走测试以及Tinetti跌倒效能量表结果。
组内比较中,运动组在运动项目结束后,所有测试(肌肉力量、定时起立行走测试和Tinetti跌倒效能量表)均发现有统计学显著差异(p < .05),而对照组未发现显著差异(p > .05)。在组间比较中,根据组和时间的交互作用,运动组和对照组在肌肉力量和定时起立行走测试方面无差异(p > .05),但在Tinetti跌倒效能量表方面存在差异(p < .05)。
这项随机对照试验支持Wii Fit锻炼可以降低患有阿尔茨海默病的老年人跌倒恐惧的说法。