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非沉浸式虚拟现实运动可增加社区及长期护理机构中老年人的运动量:一项随机对照试验。

Non-Immersive Virtual Reality Exercise Can Increase Exercise in Older Adults Living in the Community and in Long-Term Care: A Randomized Controlled Trial.

作者信息

Sheehy Lisa, Bharadwaj Lalita, Nissen Kelsey Annie, Estey Justine L

机构信息

Bruyère Health Research Institute, Ottawa, Ontario, Canada.

Centre for Innovation and Research in Aging, Fredericton, New Brunswick, Canada.

出版信息

Clin Interv Aging. 2025 Feb 5;20:109-124. doi: 10.2147/CIA.S498272. eCollection 2025.

Abstract

PURPOSE

To assess the impact of an 8-week non-immersive virtual reality exercise program for older adults on 1) balance, physical function, community integration and quality of life; 2) falls, emergency room visits, hospital and long-term care admissions; 3) quantity of exercise performed; and 4) acceptance of non-immersive virtual reality.

PATIENTS AND METHODS

This prospective, assessor-blinded, randomized controlled trial was carried out on two separate samples of older adults: those living in their own homes ("home-based") and those living in long-term care ("facility-based"). Participants were randomized to non-immersive virtual reality or usual activity. Non-immersive virtual reality consisted of 20-30 minutes of customized, gamified exercises for balance, stepping, strengthening, and aerobic conditioning, performed 3-5x/week for 8 weeks. Outcomes were measured before the intervention, immediately after, and 1 month later. Physical testing and questionnaires addressed objective 1). Counts for objectives 2) and 3) were reported by the participants and retrieved from the non-immersive virtual reality platform. Logbooks and a short interview addressed objective 4).

RESULTS

Recruitment was substantially impacted by the COVID-19 pandemic. The facility-based sample had 31 participants; the home-based sample had 16. There were no statistically-significant benefits to non-immersive virtual reality in either sample for objective 1), although the facility-based non-immersive virtual reality group showed a clinically-significant improvement in functional walking. Effect sizes were small (≤ 0.16). No falls occurred during non-immersive virtual reality exercise. The facility-based non-immersive virtual reality group did an average of 14.1 sessions (average 20.1 minutes/session) and the home-based non-immersive virtual reality group did an average of 17.2 sessions (22.6 minutes/session). Participants enjoyed the non-immersive virtual reality, found it challenging and motivating and felt that it improved balance and walking. Most were interested to continue beyond the study.

CONCLUSION

Non-immersive virtual reality for home-based and facility-based older adults is safe, enjoyable and feasible and may increase users' weekly levels of physical activity leading to clinical benefits for functional walking in facility-based users.

TRIAL REGISTRATION

ClinicalTrials.gov (NCT04083885; registered 2019-09-06).

摘要

目的

评估一项为期8周的针对老年人的非沉浸式虚拟现实锻炼计划对以下方面的影响:1)平衡能力、身体功能、社区融入度和生活质量;2)跌倒、急诊就诊、住院及长期护理入院情况;3)锻炼量;4)对非沉浸式虚拟现实的接受度。

患者与方法

本前瞻性、评估者盲法、随机对照试验在两组不同的老年人群体中开展:居家生活的老年人(“居家组”)和居住在长期护理机构的老年人(“机构组”)。参与者被随机分配至非沉浸式虚拟现实组或常规活动组。非沉浸式虚拟现实包括20 - 30分钟定制的、游戏化的平衡、踏步、强化及有氧训练,每周进行3 - 5次,共8周。在干预前、干预后即刻及1个月后测量结果。体能测试和问卷调查针对目标1)。目标2)和3)的数据由参与者报告并从非沉浸式虚拟现实平台获取。日志和简短访谈针对目标4)。

结果

招募工作受到新冠疫情的严重影响。机构组有31名参与者;居家组有16名。对于目标1),在任何一组中,非沉浸式虚拟现实均未显示出统计学上的显著益处,尽管机构组的非沉浸式虚拟现实组在功能性步行方面显示出临床显著改善。效应量较小(≤0.16)。在非沉浸式虚拟现实锻炼期间未发生跌倒。机构组的非沉浸式虚拟现实组平均进行了14.1次训练(平均每次20.1分钟),居家组的非沉浸式虚拟现实组平均进行了17.2次训练(每次22.6分钟)。参与者喜欢非沉浸式虚拟现实,认为其具有挑战性和激励性,并感觉它改善了平衡能力和步行能力。大多数人有兴趣在研究结束后继续使用。

结论

针对居家和机构养老的老年人,非沉浸式虚拟现实安全、有趣且可行,可能会提高用户每周的身体活动水平,从而为机构养老用户的功能性步行带来临床益处。

试验注册

ClinicalTrials.gov(NCT04083885;2019年9月6日注册)

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/31ab/11807768/c29b9cb65244/CIA-20-109-g0001.jpg

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