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设计有效的混合课程课程体系:一种游戏化与学生成果验证的设计科学方法

Designing Effective Hybrid Course Curriculum: A Design Science Approach to Gamification and Student Outcomes Validation.

作者信息

Thi Binh An Duong, Hoang Thu-Hang, Quang Huy Truong

机构信息

CIRTech Institute, HUTECH University, Ho Chi Minh City, Vietnam.

School of International Business - Marketing, University of Economics Ho Chi Minh City, Ho Chi Minh City, Vietnam.

出版信息

Eval Rev. 2025 Jun;49(3):453-486. doi: 10.1177/0193841X241291752. Epub 2024 Oct 9.

DOI:10.1177/0193841X241291752
PMID:39384204
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11951456/
Abstract

In the modern educational landscape, the integration of gamification into hybrid learning environments has emerged as a promising approach to enhance student outcomes. However, there remains a lack of comprehensive frameworks for designing gamified hybrid courses and validating their impact on student outcomes. This paper proposes a design science-based approach to gamified course design in hybrid learning contexts. Drawing on the principles of design science research, we developed a framework for designing a gamified hybrid course curriculum that incorporates course content, activities, and assessments based on four elements of gamification (achievement elements, utilitarian value, hedonic benefits, and competition). To validate the effectiveness of our approach, we conducted a study with 294 students enrolled in a hybrid business course that implemented the proposed gamification framework. Our findings indicate that all gamification elements of our proposed gamified hybrid courses positively enhance student engagement, achievement, and satisfaction. Ultimately, this paper not only contributes to the 'gamification in education' literature by providing a comprehensive framework for designing engaging and effective hybrid courses but also proposes a roadmap for the application of design science to embed gamification in business course curriculum design within the context of modern hybrid learning environments.

摘要

在现代教育领域,将游戏化融入混合学习环境已成为提高学生学习成果的一种有前景的方法。然而,在设计游戏化混合课程并验证其对学生学习成果的影响方面,仍缺乏全面的框架。本文提出了一种基于设计科学的方法,用于在混合学习环境中设计游戏化课程。借鉴设计科学研究的原则,我们开发了一个设计游戏化混合课程课程的框架,该框架根据游戏化的四个要素(成就要素、功利价值、享乐收益和竞争)整合课程内容、活动和评估。为了验证我们方法的有效性,我们对294名参加实施了所提出的游戏化框架的混合商业课程的学生进行了一项研究。我们的研究结果表明,我们所提出的游戏化混合课程的所有游戏化要素都能积极提高学生的参与度、成绩和满意度。最终,本文不仅通过提供一个设计引人入胜且有效的混合课程的全面框架,为“教育中的游戏化”文献做出了贡献,还提出了一条路线图,用于在现代混合学习环境的背景下应用设计科学将游戏化嵌入商业课程课程设计中。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/bbb166a0a70c/10.1177_0193841X241291752-fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/6d09f4b98c09/10.1177_0193841X241291752-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/6d9c95d2e48d/10.1177_0193841X241291752-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/ab6efd7269c6/10.1177_0193841X241291752-fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/fbf2db1215df/10.1177_0193841X241291752-fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/bbb166a0a70c/10.1177_0193841X241291752-fig5.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/6d09f4b98c09/10.1177_0193841X241291752-fig1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/6d9c95d2e48d/10.1177_0193841X241291752-fig2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/ab6efd7269c6/10.1177_0193841X241291752-fig3.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/fbf2db1215df/10.1177_0193841X241291752-fig4.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/fecf/11951456/bbb166a0a70c/10.1177_0193841X241291752-fig5.jpg

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本文引用的文献

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Int J Environ Res Public Health. 2022 Mar 27;19(7):3990. doi: 10.3390/ijerph19073990.
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Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions.游戏化作为促进创建可持续高校的动机的工具。
Int J Environ Res Public Health. 2022 Feb 23;19(5):2599. doi: 10.3390/ijerph19052599.
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通过游戏化教学老年医学:一种加强老年医学研究生教育的工具。
Aging Clin Exp Res. 2022 Feb;34(2):455-463. doi: 10.1007/s40520-021-01933-9. Epub 2021 Jul 18.
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Gamification of health professions education: a systematic review.健康职业教育的游戏化:系统评价。
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Test Frequency, Stakes, and Feedback in Student Achievement: A Meta-Analysis.学生成绩的测试频率、利害关系和反馈:一项元分析。
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