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虚拟现实技术能否用于医学生的同理心教育:一项随机对照研究。

Can virtual reality technology be used for empathy education in medical students: a randomized case-control study.

机构信息

Department of Psychiatry, Chang-Gung Memorial Hospital, Linkou, 5, Fu-Shing St., Kwei-Shan, Taoyuan, 333, Taiwan.

Chang Gung University College of Medicine, Taoyuan, Taiwan.

出版信息

BMC Med Educ. 2024 Nov 5;24(1):1254. doi: 10.1186/s12909-024-06009-6.

Abstract

BACKGROUND

Empathy is an important factor in the doctor-patient relationship, but mental illness is more difficult to understand than other diseases. Besides traditional skills, virtual reality (VR) has been identified as a promising tool in empathy education. This study aimed to investigate the ability of empathy enhancement, the feasibility of depression education, and the changes in thoughts and attitudes in medical students through a single VR experience.

METHODS

We recruited medical students and randomly assigned them to two groups based on their completed Interpersonal Response Index scores. Two sets of VR systems were provided; the intervention group experienced the daily life of the depressed medical student, while the control group experienced the general medical student scenario. The improvement of empathy was assessed using the Jefferson Scale of Empathy-Health Professional Students (JSE-HPS), and the change of attitude was assessed through the Implicit Association Test. In addition, other questionnaires were used to evaluate the user experience of this VR system, and correlation analysis was conducted to examine the association between the use of VR and changes in the JSE and IAT scores.

RESULTS

A total of 59 medical students were enrolled in this study. The intervention group showed a significant increase in the perspective-taking (pre: mean 5.817, SD 0.536; post: mean 5.947, SD 0.620; P = .03) and compassionate care (pre: mean 5.546, SD 0.581; post: mean 5.721, SD 0.629; P = .01) domains of the JSE score and a significant decrease in the standing in the patient's shoes (SP) domain (pre: mean 3.583, SD 1.253; post: mean 2.967, SD 1.252; P = .002). The Pearson correlation analysis found a significant positive correlation between the JSE score with immersion aspect (r = .308, P = .049) and presence aspect (r = .415, P = .01), and we also found a significant negative correlation between the IAT score and presence aspect (r=-.333, P = .04).

CONCLUSIONS

This study is the first randomized case-control study to investigate the effect of two different versions of VR on empathy development toward depression for medical students. Although the single VR experience was unable to induce a great improvement in empathy or attitude, the VR system could help medical students enhance their understanding of depressive disorders.

TRIAL REGISTRATION

This trial was retrospectively registered in the Australian New Zealand Clinical Trials Registry (ANZCTR) (21/03/2024, ACTRN12624000297527). https://www.anzctr.org.au/Trial/Registration/TrialReview.aspx?id=386683&isReview=true .

摘要

背景

同理心是医患关系中的一个重要因素,但与其他疾病相比,精神疾病更难理解。除了传统技能外,虚拟现实(VR)已被确定为同理心教育的一种有前途的工具。本研究旨在通过单次 VR 体验来探讨同理心增强的能力、抑郁教育的可行性,以及医学生思维和态度的变化。

方法

我们招募了医学生,并根据他们完成的人际反应指数得分将他们随机分配到两组。提供了两套 VR 系统;干预组体验抑郁医学生的日常生活,而对照组体验一般医学生的情景。使用杰斐逊同理心量表-健康专业学生版(JSE-HPS)评估同理心的提高,使用内隐联想测验评估态度的变化。此外,还使用其他问卷评估该 VR 系统的用户体验,并进行相关性分析,以检验 VR 使用与 JSE 和 IAT 评分变化之间的关联。

结果

共有 59 名医学生参与了这项研究。干预组在观点采择(前:平均 5.817,SD 0.536;后:平均 5.947,SD 0.620;P=.03)和同情关怀(前:平均 5.546,SD 0.581;后:平均 5.721,SD 0.629;P=.01)方面的 JSE 得分显著增加,而在站在患者的角度(SP)方面(前:平均 3.583,SD 1.253;后:平均 2.967,SD 1.252;P=.002)显著降低。Pearson 相关性分析发现 JSE 得分与沉浸感方面(r=.308,P=.049)和存在感方面(r=.415,P=.01)呈显著正相关,我们还发现 IAT 得分与存在感方面呈显著负相关(r=-.333,P=.04)。

结论

本研究是第一项随机对照研究,旨在调查两种不同版本的 VR 对医学生抑郁同理心发展的影响。虽然单次 VR 体验并不能显著提高同理心或态度,但 VR 系统可以帮助医学生增强对抑郁障碍的理解。

试验注册

该试验在澳大利亚和新西兰临床试验注册中心(ANZCTR)(2024 年 3 月 21 日,ACTRN12624000297527)进行了回顾性注册。https://www.anzctr.org.au/Trial/Registration/TrialReview.aspx?id=386683&isReview=true

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/bb71/11536554/ef49f4aaddd5/12909_2024_6009_Fig1_HTML.jpg

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