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虚拟现实模拟增强高级创伤生命支持培训 - 一项随机对照试验。

Virtual reality simulation to enhance advanced trauma life support trainings - a randomized controlled trial.

机构信息

Department of Emergency Medicine, Inselspital, Bern University Hospital, University of Bern, Bern, Switzerland, Freiburgstrasse 16C, CH-3010.

ATLS Switzerland, c/o Swiss Surgeons (SGC/SSC), Aarau, Switzerland.

出版信息

BMC Med Educ. 2024 Jun 17;24(1):666. doi: 10.1186/s12909-024-05645-2.

Abstract

BACKGROUND

Advanced Trauma Life Support (ATLS) is the gold standard of initial assessment of trauma patients and therefore a widely used training program for medical professionals. Practical application of the knowledge taught can be challenging for medical students and inexperienced clinicians. Simulation-based training, including virtual reality (VR), has proven to be a valuable adjunct to real-world experiences in trauma education. Previous studies have demonstrated the effectiveness of VR simulations for surgical and technical skills training. However, there is limited evidence on VR simulation training specifically for trauma education, particularly within the ATLS curriculum. The purpose of this pilot study is to evaluate the feasibility, effectiveness, and acceptance of using a fully immersive VR trauma simulation to prepare medical students for the ATLS course.

METHODS

This was a prospective randomised controlled pilot study on a convenience sample of advanced medical students (n = 56; intervention group with adjunct training using a commercially available semi-automated trauma VR simulation, n = 28, vs control group, n = 28) taking part in the ATLS course of the Military Physician Officer School. Feasibility was assessed by evaluating factors related to technical factors of the VR training (e.g. rate of interruptions and premature termination). Objective and subjective effectiveness was assessed using confidence ratings at four pre-specified points in the curriculum, validated surveys, clinical scenario scores, multiple choice knowledge tests, and ATLS final clinical scenario and course pass rates. Acceptance was measured using validated instruments to assess variables of media use (Technology acceptance, usability, presence and immersion, workload, and user satisfaction).

RESULTS

The feasibility assessment demonstrated that only one premature termination occurred and that all remaining participants in the intervention group correctly stabilised the patient. No significant differences between the two groups in terms of objective effectiveness were observed (p = 0.832 and p = 0.237 for the pretest and final knowledge test, respectively; p = 0.485 for the pass rates for the final clinical scenario on the first attempt; all participants passed the ATLS course). In terms of subjective effectiveness, the authors found significantly improved confidence post-VR intervention (p < .001) in providing emergency care using the ATLS principles. Perceived usefulness in the TEI was stated with a mean of 4 (SD 0.8; range 0-5). Overall acceptance and usability of the VR simulation was rated as positive (System Usability Scale total score mean 79.4 (SD 11.3, range 0-100).

CONCLUSIONS

The findings of this prospective pilot study indicate the potential of using VR trauma simulations as a feasible and acceptable supplementary tool for the ATLS training course. Where objective effectiveness regarding test and scenario scores remained unchanged, subjective effectiveness demonstrated improvement. Future research should focus on identifying specific scenarios and domains where VR can outperform or enhance traditional learning methods in trauma simulation.

摘要

背景

高级创伤生命支持(ATLS)是创伤患者初步评估的金标准,因此是医学专业人员广泛使用的培训计划。医学生和经验不足的临床医生在实际应用所教知识时可能会面临挑战。基于模拟的培训,包括虚拟现实(VR),已被证明是创伤教育中真实体验的宝贵辅助手段。先前的研究已经证明了 VR 模拟在手术和技术技能培训方面的有效性。然而,关于 VR 模拟培训在创伤教育方面的专门研究,特别是在 ATLS 课程中,证据有限。本研究的目的是评估使用完全沉浸式 VR 创伤模拟为医学生准备 ATLS 课程的可行性、有效性和接受程度。

方法

这是一项前瞻性随机对照试点研究,对参加军事医师军官学校 ATLS 课程的高级医学生(n=56;干预组采用商业上可用的半自动创伤 VR 模拟进行辅助培训,n=28,对照组 n=28)进行了便利样本研究。可行性通过评估与 VR 培训的技术因素相关的因素(例如中断和过早终止的频率)来评估。客观和主观效果通过在课程的四个规定点使用信心评分进行评估,包括经过验证的调查、临床情景评分、多项选择知识测试以及 ATLS 最终临床情景和课程通过率。使用经过验证的工具来评估媒体使用的变量(技术接受度、可用性、存在感和沉浸感、工作量和用户满意度)来衡量接受程度。

结果

可行性评估表明,只有一次过早终止,干预组的所有剩余参与者都正确稳定了患者。在客观效果方面,两组之间没有显著差异(预测试和最终知识测试分别为 p=0.832 和 p=0.237;首次尝试的最终临床情景的通过率为 p=0.485;所有参与者都通过了 ATLS 课程)。在主观效果方面,作者发现使用 ATLS 原则进行紧急护理的 VR 干预后信心明显提高(p<0.001)。在 TEI 中感知有用性的平均得分为 4(SD 0.8;范围 0-5)。对 VR 模拟的整体接受度和可用性的评价为正面(系统可用性量表总分平均值为 79.4(SD 11.3,范围 0-100))。

结论

这项前瞻性试点研究的结果表明,使用 VR 创伤模拟作为 ATLS 培训课程的一种可行且可接受的补充工具具有潜力。虽然关于测试和情景分数的客观效果保持不变,但主观效果显示出了改善。未来的研究应侧重于确定 VR 在创伤模拟中可以超越或增强传统学习方法的特定场景和领域。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4d5f/11184689/ca6cec26e36e/12909_2024_5645_Fig1_HTML.jpg

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