Dario Lisa M, Saginor Jesse D
Florida Atlantic University, Boca Raton, Florida, USA.
University of Maryland, College Park, Maryland, USA.
Crim Behav Ment Health. 2024 Dec;34(6):539-554. doi: 10.1002/cbm.2361. Epub 2024 Nov 6.
A substantial number of police-citizen interactions involve a civilian presenting in a mental health crisis, often with law enforcement as the first point of contact. Traditional training methods offer minimal opportunity for police to practice navigating such civilian interactions or to develop and strengthen relevant skills. Virtual reality (VR) offers a promising avenue for addressing this gap by immersing police officers in realistic, controlled environments that could help them to acclimatise to these encounters and understand their own reactions to them.
To examine the extent to which law enforcement officers become immersed in a virtual training environment (VTE), to assess their empathy and sympathy towards a non-player character (NPC) presenting with schizophrenic psychosis and how empathy and sympathy relate to virtual immersion.
Forty police officers-about a fifth of the department approached-participated in a VR mental health training scenario. Officers' immersion in the VTE was assessed using a 28-item Presence Questionnaire and their empathy and sympathy were measured using adapted standard scales. The study employed Fisher's Exact Test and Spearman's correlation to analyse the relationships between immersion, empathy and sympathy.
Most officers experienced good levels of immersion, although nearly half felt confused or disoriented at the beginning of the session. Officers reported moderate levels of sympathy and higher empathy towards a non-player character. Significant correlations were found between specific aspects of immersion (e.g. sensory engagement) and empathy. Fisher's Exact Test revealed strong associations between physical interactions in the VTE and empathy/sympathy.
Our findings show that police are willing and able to engage in a VR exercise to learn about their response to people in a mental health crisis and that, in such circumstances, they can be both sympathetic and empathic. Next steps will be exploration of the value of such a tool to enhance real-life responding.
大量警察与市民的互动涉及处于心理健康危机中的市民,而警察往往是他们的首个接触对象。传统培训方法几乎没有为警察提供实践应对此类市民互动的机会,也没有提供培养和强化相关技能的机会。虚拟现实(VR)提供了一条很有前景的途径来弥补这一差距,它能让警察置身于逼真且可控的环境中,帮助他们适应这些遭遇并了解自己对此的反应。
研究执法人员在虚拟训练环境(VTE)中的沉浸程度,评估他们对表现出精神分裂症性精神病的非玩家角色(NPC)的同理心和同情心,以及同理心和同情心与虚拟沉浸感之间的关系。
约占该部门五分之一的40名警察参与了VR心理健康训练场景。使用一份包含28个条目的临场感问卷评估警察在VTE中的沉浸程度,并用经过改编的标准量表测量他们的同理心和同情心。该研究采用费舍尔精确检验和斯皮尔曼相关性分析来研究沉浸感、同理心和同情心之间的关系。
大多数警察有良好的沉浸感,不过近一半的警察在训练开始时感到困惑或迷失方向。警察对非玩家角色的同情心处于中等水平,同理心更高。在沉浸感的特定方面(如感官参与)与同理心之间发现了显著相关性。费舍尔精确检验显示,VTE中的身体互动与同理心/同情心之间存在紧密关联。
我们的研究结果表明,警察愿意且能够参与VR训练,以了解他们对处于心理健康危机中的人的反应,并且在这种情况下,他们既能有同情心又能有同理心。下一步将探索这种工具在增强现实生活应对能力方面的价值。