Lo Hermione Hin Man, Fong Pak Yiu Hugo, Wang Bo, Fung Cheryl Lok-Chee, Wong Samuel Yeung-Shan, Sit Regina Wing Shan
Faculty of Medicine, The Nethersole School of Nursing, The Chinese University of Hong Kong, Hong Kong, China; Faculty of Medicine, Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, China.
Faculty of Medicine, Jockey Club School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, China; Department of Family Medicine, New Territories East Cluster, Hospital Authority, Hong Kong, China.
J Am Med Dir Assoc. 2025 Jan;26(1):105344. doi: 10.1016/j.jamda.2024.105344. Epub 2024 Nov 4.
To assess whether tai chi assisted by the Cave Automatic Virtual Environment (CAVE), a novel virtual reality (VR) technology, was superior to tai chi alone in managing chronic pain in older adults. CAVE may offer a promising alternative to head-mounted displays in chronic pain treatment.
The study was a 12-week, 2-arm, parallel, randomized controlled trial implemented in VR and non-VR groups (N = 80, each arm = 40). The VR group underwent an 8-week tai chi program in a 3-wall VR-CAVE with projections of nature scenes and music, whereas the control group received tai chi only.
Community-dwelling older adults with chronic musculoskeletal pain were randomized (1:1) to VR and non-VR groups.
Participants were assessed at baseline, posttreatment at 8 weeks, and 12 weeks. The primary outcome was the Brief Pain Inventory severity score at 8 weeks, modeled within an intention-to-treat framework using generalized estimating equations.
Participants had a mean age of 65.1 ± 5.6 years, with 78.8% female and mean BPI-pain severity score of 4.4 ± 1.5. At 8 weeks, the VR group demonstrated a statistically significant improvement in BPI severity score compared with the non-VR group (β = -0.75, 95% CI -1.48 to -0.03, P = .043), with the effect sustained to 12 weeks (β = -1.18, 95% CI -1.90 to -0.46, P = .001). No major adverse events were reported.
VR-CAVE tai chi was superior to non-VR tai chi for chronic musculoskeletal pain. Future trials that are longer-term, larger in scale, and include other forms of exercise will further inform VR-CAVE's role in post-acute and long-term rehabilitation.
评估由洞穴自动虚拟环境(CAVE)辅助的太极拳,一种新型虚拟现实(VR)技术,在管理老年人慢性疼痛方面是否优于单纯的太极拳。CAVE在慢性疼痛治疗中可能为头戴式显示器提供一个有前景的替代方案。
该研究是一项为期12周、双臂、平行、随机对照试验,在VR组和非VR组实施(N = 80,每组40人)。VR组在一个带有自然场景投影和音乐的三壁VR - CAVE中进行为期8周的太极拳项目,而对照组仅接受太极拳训练。
患有慢性肌肉骨骼疼痛的社区居住老年人被随机(1:1)分为VR组和非VR组。
参与者在基线、8周治疗后和12周进行评估。主要结局是8周时的简明疼痛量表严重程度评分,在意向性治疗框架内使用广义估计方程进行建模。
参与者的平均年龄为65.1±5.6岁,78.8%为女性,平均简明疼痛量表疼痛严重程度评分为4.4±1.5。在8周时,与非VR组相比,VR组的简明疼痛量表严重程度评分有统计学显著改善(β = -0.75,95%置信区间 -1.48至 -0.03,P = 0.043),该效果持续到12周(β = -1.18,95%置信区间 -1.90至 -0.46,P = 0.001)。未报告重大不良事件。
VR - CAVE太极拳在慢性肌肉骨骼疼痛方面优于非VR太极拳。未来更长期、更大规模且包括其他运动形式的试验将进一步明确VR - CAVE在急性后期和长期康复中的作用。