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癌症患者的疼痛管理:基于数字游戏的干预措施的有效性:快速文献综述

Pain Management in Cancer Patients: The Effectiveness of Digital Game-based Interventions: A Rapid Literature Review.

作者信息

Savareh Behrouz Alizadeh, Karandish Zahra, Farhoudi Fardis, Bashiri Azadeh

机构信息

Department of Artificial Intelligence, Naaptech Company, Tehran, Iran.

Department of Health Information Management, School of Health Management and Information Sciences, Shiraz University of Medical Sciences, Shiraz, Iran.

出版信息

Healthc Inform Res. 2024 Oct;30(4):297-311. doi: 10.4258/hir.2024.30.4.297. Epub 2024 Oct 31.

Abstract

OBJECTIVES

Pain is a common side effect of cancer that negatively impacts biopsychosocial well-being and quality of life. There has been increasing interest in using digital game interventions for managing pain in cancer patients. The present study aimed to consolidate and summarize knowledge regarding the role of games in reducing pain among cancer patients and enhancing their overall quality of life.

METHODS

We reviewed studies published between 2000 and April 8, 2023, from databases such as PubMed, Scopus, and Web of Science. The focus was on determining the impact of health games on pain management in cancer patients.

RESULTS

An initial search identified 2,544 studies, which were narrowed down to 10 relevant articles after removing duplicates and assessing quality. These studies examined the use of mobile and computer games across various types of cancer, including both pediatric and adult cases. The findings indicate that digital games, particularly those utilizing virtual reality technologies, can diminish pain and anxiety while enhancing treatment outcomes. Overall, the application of these technologies has the potential to improve cancer treatment.

CONCLUSIONS

Digital game interventions empower cancer patients by fostering effective communication and patient-centered approaches, which enhance perceptions, outcomes, and overall well-being. These games provide real-time feedback and facilitate interaction with healthcare professionals, which promotes self-management and boosts patient motivation and adherence to treatment protocols. As personalized educational platforms, they increase engagement through educational resources and symptom tracking, while also encouraging physical activity. Furthermore, they act as distraction tools during painful procedures, presenting new research opportunities in pain management and enhancing overall quality of life.

摘要

目的

疼痛是癌症常见的副作用,会对生物心理社会幸福感和生活质量产生负面影响。使用数字游戏干预来管理癌症患者疼痛的兴趣与日俱增。本研究旨在巩固和总结关于游戏在减轻癌症患者疼痛及提高其整体生活质量方面作用的知识。

方法

我们检索了2000年至2023年4月8日期间发表于PubMed、Scopus和Web of Science等数据库的研究。重点是确定健康游戏对癌症患者疼痛管理的影响。

结果

初步检索识别出2544项研究,在去除重复项并评估质量后,缩小至10篇相关文章。这些研究考察了移动和电脑游戏在各类癌症中的应用,包括儿科和成人病例。研究结果表明,数字游戏,尤其是那些利用虚拟现实技术的游戏,能够减轻疼痛和焦虑,同时提高治疗效果。总体而言,这些技术的应用有改善癌症治疗的潜力。

结论

数字游戏干预通过促进有效沟通和以患者为中心的方法来增强癌症患者的能力,从而提高认知、治疗效果和整体幸福感。这些游戏提供实时反馈,便于与医疗保健专业人员互动,促进自我管理,增强患者动力并提高对治疗方案的依从性。作为个性化教育平台,它们通过教育资源和症状跟踪提高参与度,同时鼓励身体活动。此外,它们在痛苦的治疗过程中充当分散注意力的工具,为疼痛管理带来新的研究机会,提高整体生活质量。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b8be/11570654/aedb046f6349/hir-2024-30-4-297f1.jpg

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