Atkins Justin B, Difulvio Samantha, Boneh Jordana, Myers Rebecca, Tohic Caroline, Dickson Crystal, Pena Diana, Simanton Edward
College of Medicine, Kirk Kerkorian School of Medicine at University of Nevada, Las Vegas (UNLV), Las Vegas, USA.
Pediatrics, Kirk Kerkorian School of Medicine at University of Nevada, Las Vegas (UNLV), Las Vegas, USA.
Cureus. 2024 Oct 18;16(10):e71791. doi: 10.7759/cureus.71791. eCollection 2024 Oct.
Background This study examined the relationship between touchscreen exposure and developmental outcomes in early childhood using the Ages and Stages Questionnaire, Third Edition (ASQ-3), a widely-used developmental screening tool. Methods During a well-child visit, parents of 51 children aged 18-36 months completed the ASQ-3 and a survey on their child's touchscreen habits (timing of introduction, daily usage duration, independent use, engagement in creative activities). Medical records were reviewed for developmental diagnoses and health conditions. Analysis One-way analysis of variances (ANOVAs) examined differences in ASQ-3 domain scores (problem-solving, personal-social, communication, gross motor, fine motor) based on the age of touchscreen introduction and average daily usage time. Independent t-tests compared scores between groups defined by independent touchscreen use and creative activity engagement. Effect sizes were calculated for significant differences. Results In the problem-solving domain, children introduced to touchscreens before 12 months of age scored significantly higher than those introduced later, with a statistical significance of p<0.05 and an effect size of d=0.45. However, there were no significant differences in scores based on the duration of daily touchscreen usage. In the personal-social domain, children introduced to touchscreens at 12 months or later scored significantly higher than those introduced before 12 months, with a significance of p<0.05 and an effect size of d=0.51. Moderate daily usage of 30-90 minutes was associated with higher scores compared to lower usage of less than 30 minutes or higher usage of more than 90 minutes (p<0.05). Additionally, children who used touchscreens independently had significantly higher scores, with a significance of p<0.01 and an effect size of d=0.76. Those who engaged in activities such as coloring or crafting also had significantly higher scores, with a significance of p<0.01 and an effect size of d=0.82. In other domains, such as communication, gross motor, and fine motor, no significant effects of touchscreen exposure were observed. Discussion Earlier touchscreen introduction may facilitate problem-solving skills like experimentation and cognitive flexibility through interactive digital play. However, excessive touchscreen use (greater than 90 minutes per day) before 12 months could interfere with pivotal social-emotional learning from real-world interactions, impeding personal-social development. Moderate, supervised touchscreen exposure combined with creative hands-on activities appears optimal for fostering strong personal-social competencies like cooperation and emotional understanding during the toddler years. Conclusion Timing, duration, context, and content of touchscreen experiences in early childhood relate differently to specific developmental domains. Guidelines should consider these nuances to support overall healthy child development in our digital world. Larger longitudinal studies using multi-method assessments are needed.
背景 本研究使用广泛应用的发育筛查工具《年龄与发育阶段问卷》第三版(ASQ - 3),探讨了幼儿期触屏接触与发育结果之间的关系。
方法 在一次健康儿童访视期间,51名年龄在18至36个月的儿童的家长完成了ASQ - 3以及一份关于其孩子触屏习惯(引入时间、每日使用时长、独立使用情况、参与创造性活动情况)的调查问卷。查阅医疗记录以获取发育诊断和健康状况信息。
分析 单因素方差分析(ANOVA)基于触屏引入年龄和平均每日使用时间,检验ASQ - 3各领域得分(解决问题、个人社交、沟通、大运动、精细运动)的差异。独立样本t检验比较了由独立触屏使用和参与创造性活动定义的组间得分。计算显著差异的效应量。
结果 在解决问题领域,12个月前接触触屏的儿童得分显著高于12个月后接触触屏的儿童,p < 0.05,效应量d = 0.45。然而,基于每日触屏使用时长,得分并无显著差异。在个人社交领域,12个月及以后接触触屏的儿童得分显著高于12个月前接触触屏的儿童,p < 0.05,效应量d = 0.51。与每日使用时长低于30分钟或高于90分钟相比,每日适度使用30 - 90分钟与更高得分相关(p < 0.05)。此外,独立使用触屏的儿童得分显著更高,p < 0.01,效应量d = 0.76。参与诸如涂色或手工制作等活动的儿童得分也显著更高,p < 0.01,效应量d = 0.82。在其他领域,如沟通、大运动和精细运动方面,未观察到触屏接触的显著影响。
讨论 更早接触触屏可能通过互动数字游戏促进解决问题的技能,如实验和认知灵活性。然而,12个月前过度使用触屏(每天超过90分钟)可能会干扰从现实世界互动中进行的关键社会情感学习,阻碍个人社交发展。适度的、有监督的触屏接触与创造性实践活动相结合,似乎最有利于在幼儿期培养诸如合作和情感理解等强大的个人社交能力。
结论 幼儿期触屏体验的时间、时长、背景和内容与特定发育领域的关联各不相同。指南应考虑这些细微差别,以支持我们数字世界中儿童的整体健康发展。需要使用多种方法评估的更大规模的纵向研究。