Orsucci Isabella C, Becker Kira D, Ham Jackson R, Lee Jessica D A, Bowden Samantha M, Veenema Alexa H
Department of Psychology, Michigan State University, East Lansing, MI 48824, USA.
Department of Neuroscience, University of Lethbridge, Lethbridge, Alberta, Canada.
bioRxiv. 2024 Nov 15:2024.11.14.623692. doi: 10.1101/2024.11.14.623692.
Social play is a motivating and rewarding behavior displayed by juveniles of many mammalian species, including humans and rats. Social play is vital to the development of social skills. Autistic children show less social play engagement which may contribute to their impairments in social skills. There is limited knowledge about what external conditions may positively or negatively influence social play engagement in humans or other animals. Therefore, we determined how two common external conditions, playmate familiarity and social isolation, modulate social play levels and social play defense tactics in juveniles of three common laboratory rat strains: Long-Evans, Sprague-Dawley, and Wistar. Males and females were socially isolated for either 2h or 48h prior to social play testing and were then exposed to either a familiar (cage mate) or novel playmate, creating four testing conditions: 2h-Familiar, 48h-Familiar, 2h-Novel, and 48h-Novel. Both playmate familiarity and social isolation length influenced social play behavior levels and tactics in juvenile rats, but did so differently for each of the three rat strains. Long-Evans played most with a familiar playmate, irrespective of time isolated, Sprague-Dawley played most in the 48h-Familiar condition, and Wistar played the least in the 2h-Familiar condition, but Wistar played more with a novel playmate than Long-Evans and Sprague-Dawley. Analysis of social play tactics by the playmates in response to nape attacks by the experimental rats revealed strain differences with novel playmates. Here, Sprague-Dawley and Wistar defended more nape attacks than Long-Evans. Sprague-Dawley evaded these attacks, thereby shortening body contact. In contrast, Wistar turned to face their playmate attacker and showed more complete rotations, thereby extending body contact and wrestling longer. Role reversals, which increase social play reciprocity and reflect the quality of social play, were higher in Long-Evans and Sprague-Dawley with familiar playmates. Role reversals decreased for Sprague-Dawley but increased for Wistar after 48h isolation. The effects of playmate familiarity or social isolation length on social play levels and tactics were similar across sex for all three strains. In conclusion, we showed that two common external factors (playmate familiarity and social isolation length) that largely vary across social play studies have a major impact on the level and quality of social play in the three rat strains. Strain differences indicate higher level and quality of social play with familiar playmates in Long-Evans, with familiar playmates after short isolation in Sprague-Dawley, and with novel playmates after longer isolation for Wistar. Future research could determine whether strain differences in neuronal mechanisms underlie these condition-induced variations in social play engagement. Our findings are also informative in suggesting that external conditions like playmate familiarity and social isolation length could influence social play levels and social play quality in typical and atypical children.
社交玩耍是包括人类和大鼠在内的许多哺乳动物幼崽所表现出的一种具有激励性和回报性的行为。社交玩耍对社交技能的发展至关重要。自闭症儿童的社交玩耍参与度较低,这可能导致他们社交技能受损。关于哪些外部条件可能对人类或其他动物的社交玩耍参与产生积极或消极影响,我们所知有限。因此,我们确定了两种常见的外部条件,即玩伴熟悉度和社会隔离,如何调节三种常见实验大鼠品系(长 Evans 大鼠、斯普拉格 - 道利大鼠和威斯塔大鼠)幼崽的社交玩耍水平和社交玩耍防御策略。在社交玩耍测试前,将雄性和雌性大鼠分别进行 2 小时或 48 小时的社会隔离,然后让它们接触熟悉的(同笼伙伴)或陌生的玩伴,从而创造出四种测试条件:2 小时 - 熟悉、48 小时 - 熟悉、2 小时 - 陌生和 48 小时 - 陌生。玩伴熟悉度和社会隔离时长均影响幼鼠的社交玩耍行为水平和策略,但对三种大鼠品系的影响方式不同。无论隔离时间长短,长 Evans 大鼠与熟悉的玩伴玩耍最多;斯普拉格 - 道利大鼠在 48 小时 - 熟悉条件下玩耍最多;威斯塔大鼠在 2 小时 - 熟悉条件下玩耍最少,但与陌生玩伴玩耍时比长 Evans 大鼠和斯普拉格 - 道利大鼠更多。对玩伴应对实验大鼠颈部攻击的社交玩耍策略分析显示,在与陌生玩伴互动时存在品系差异。在此情况下,斯普拉格 - 道利大鼠和威斯塔大鼠比长 Evans 大鼠更多地防御颈部攻击。斯普拉格 - 道利大鼠会躲避这些攻击,从而缩短身体接触。相比之下,威斯塔大鼠会转身面对玩伴攻击者,并表现出更多的完整转身动作,从而延长身体接触并进行更长时间的摔跤。角色反转可增加社交玩耍的互惠性并反映社交玩耍的质量,在长 Evans 大鼠和斯普拉格 - 道利大鼠与熟悉玩伴互动时更高。隔离 48 小时后,斯普拉格 - 道利大鼠的角色反转减少,但威斯塔大鼠的角色反转增加。对于所有三个品系,玩伴熟悉度或社会隔离时长对社交玩耍水平和策略的影响在性别上相似。总之,我们表明在社交玩耍研究中差异很大的两个常见外部因素(玩伴熟悉度和社会隔离时长)对三种大鼠品系的社交玩耍水平和质量有重大影响。品系差异表明,长 Evans 大鼠与熟悉玩伴的社交玩耍水平和质量较高;斯普拉格 - 道利大鼠在短期隔离后与熟悉玩伴的社交玩耍水平和质量较高;威斯塔大鼠在较长时间隔离后与陌生玩伴的社交玩耍水平和质量较高。未来的研究可以确定神经元机制的品系差异是否是这些条件诱导的社交玩耍参与变化的基础。我们的研究结果还表明,诸如玩伴熟悉度和社会隔离时长等外部条件可能会影响典型和非典型儿童的社交玩耍水平和社交玩耍质量,这一点也很有参考价值。