Zamboanga Byron L, Newins Amie R, Walukevich-Dienst Katherine, Merrill Jennifer E, Ramarushton Banan, Kim Su Yeong, Perrotte Jessica K, Lui P Priscilla
Department of Psychological Science, University of Arkansas, Fayetteville, AR, USA.
Department of Psychology, University of Central Florida, Orlando, FL, USA.
Psychol Health. 2024 Nov 28:1-17. doi: 10.1080/08870446.2024.2429607.
Playing drinking games (DGs) is a common behavior among university students, which is concerning given that DG participation is related to more alcohol use/consequences. People's motivations for playing DGs are associated with certain DG behavior patterns and negative consequences. However, few studies have accounted for general drinking motives and other key covariates when examining the unique associations between DG-specific motivations and DG outcomes. The present study used a large, multisite national sample of university students in the United States to determine cross-sectional associations between DG-specific motives (e.g. sexual pursuit, enhancement/thrills, conformity) and DG frequency, quantity, and negative consequences, above and beyond relevant demographics and general drinking motives. University students ( = 8922) completed a self-report survey that assessed DG-specific behaviors, consequences, and motives, as well as general drinking behaviors and motives. Multivariate findings indicated that enhancement/thrills and sexual pursuit motives are the riskiest DG motives, given their association with DG frequency, quantity, and consequences. Conformity was positively associated with negative consequences while competition and boredom were positively associated with DG frequency. Social lubrication was unrelated to all outcomes. Enhancement/thrills, sexual pursuit, and conformity DG motives may be particularly important targets for DG-specific prevention and intervention efforts.
玩饮酒游戏(DGs)是大学生中的一种常见行为,鉴于参与饮酒游戏与更多的酒精使用/后果相关,这令人担忧。人们玩饮酒游戏的动机与特定的饮酒游戏行为模式和负面后果有关。然而,在研究特定饮酒游戏动机与饮酒游戏结果之间的独特关联时,很少有研究考虑一般饮酒动机和其他关键协变量。本研究使用了美国大学生的一个大型多地点全国样本,以确定特定饮酒游戏动机(如性追求、兴奋/刺激、从众)与饮酒游戏频率、饮酒量和负面后果之间的横断面关联,这些关联超出了相关人口统计学特征和一般饮酒动机的范畴。大学生(n = 8922)完成了一项自我报告调查,该调查评估了特定饮酒游戏行为、后果和动机,以及一般饮酒行为和动机。多变量研究结果表明,兴奋/刺激和性追求动机是最具风险的饮酒游戏动机,因为它们与饮酒游戏频率、饮酒量和后果相关。从众与负面后果呈正相关,而竞争和无聊与饮酒游戏频率呈正相关。社交润滑与所有结果均无关联。兴奋/刺激、性追求和从众的饮酒游戏动机可能是针对特定饮酒游戏预防和干预措施的特别重要目标。