• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

基于游戏的学习对肌肉注射技能习得的影响。

The effect of game-based learning on the acquisition of intramuscular injection skills.

作者信息

Gokalp Mucahide Gokcen, Yucel Sebnem Cinar, Yilmaz Ozgun

机构信息

Department of Nursing, Faculty of Health Sciences, Amasya University, Amasya 05100, Turkey.

Department of Fundamentals of Nursing, Faculty of Nursing, Ege University, Izmir 35100, Turkey.

出版信息

Nurse Educ Pract. 2025 Jan;82:104172. doi: 10.1016/j.nepr.2024.104172. Epub 2024 Nov 15.

DOI:10.1016/j.nepr.2024.104172
PMID:39612768
Abstract

AIM

This study aims to determine the efficiency of game-based learning in nursing students' IMI skills training.

BACKGROUND

Today, with the unstoppable development of digital technologies, the skills required by modern health services and the needs of nursing students have changed. For this reason, new teaching methods have been researched instead of traditional methods. Game-based learning will choose a dynamic learning environment for the use of game design elements in the acquisition of knowledge and the teaching of psychomotor skills, based on the theory of experimental learning while improving learning experiences with active student participation. However, its use in nursing education is limited.

DESIGN

A pretest-posttest randomized controlled experimental study design was used.

METHODS

The study was conducted at Ege University Faculty of Nursing in western Turkey. The sample size was determined through stratified randomization method and 135 nursing students participated in the study. Data were gathered by questionnaire method with the Student Descriptive Characteristics Form (SDCF), Intramuscular Injection Knowledge Form (IMIKF), Intramuscular Injection Implementation Checklist (IMIIC), Student Satisfaction and Confidence in Learning Scale (SSCLS) and Visual Comparison (Comfort) Scale (VCS). The chi-square test, the Mann-Whitney U test and the Brunner Langer method were performed in the SPSS 25.0 program.

RESULTS

After the Intramuscular Injection Game-Based Learning Practice (IMIGBLP), the mean score of IMIICL (61±4.4) of the intervention group was significantly higher than the mean score of the control group (38±2.1) (p<0.05). The mean score of the students in the intervention group was determined to be significantly higher than the mean score of the control group (p<0.05). A significant difference was detected between the intervention and control group students in terms of their VCS scores after IMIGBLP (p<0.05).

CONCLUSION

Considering the results of the study, it is recommended to use the game-based learning method in psychomotor skill training in nursing.

摘要

目的

本研究旨在确定基于游戏的学习在护理专业学生肌内注射技能培训中的效果。

背景

如今,随着数字技术的不断发展,现代医疗服务所需技能以及护理专业学生的需求发生了变化。因此,人们开始研究取代传统方法的新教学方法。基于游戏的学习将基于实验学习理论,在获取知识和教授心理运动技能时运用游戏设计元素,选择一个动态的学习环境,同时通过学生的积极参与来改善学习体验。然而,其在护理教育中的应用有限。

设计

采用前测-后测随机对照实验研究设计。

方法

本研究在土耳其西部的伊兹密尔埃杰大学护理学院进行。通过分层随机化方法确定样本量,135名护理专业学生参与了研究。采用问卷法收集数据,使用学生描述性特征表(SDCF)、肌内注射知识表(IMIKF)、肌内注射操作检查表(IMIIC)、学生学习满意度和信心量表(SSCLS)以及视觉比较(舒适度)量表(VCS)。在SPSS 25.0程序中进行卡方检验、曼-惠特尼U检验和布伦纳-兰格方法。

结果

经过基于游戏的肌内注射学习实践(IMIGBLP)后,干预组的IMIICL平均得分(61±4.4)显著高于对照组的平均得分(38±2.1)(p<0.05)。干预组学生的平均得分显著高于对照组(p<0.05)。IMIGBLP后,干预组和对照组学生的VCS得分存在显著差异(p<0.05)。

结论

考虑到研究结果,建议在护理专业的心理运动技能培训中使用基于游戏的学习方法。

相似文献

1
The effect of game-based learning on the acquisition of intramuscular injection skills.基于游戏的学习对肌肉注射技能习得的影响。
Nurse Educ Pract. 2025 Jan;82:104172. doi: 10.1016/j.nepr.2024.104172. Epub 2024 Nov 15.
2
The effect of using digital games on learning satisfaction and self-confidence in providing nursing students with subcutaneous injection skills: A randomized controlled trial.使用数字游戏对护理专业学生皮下注射技能学习满意度和自信心的影响:一项随机对照试验。
Nurse Educ Pract. 2025 May;85:104341. doi: 10.1016/j.nepr.2025.104341. Epub 2025 Mar 29.
3
Effect of theme game-based learning on psychiatric violence risk assessment and response knowledge, skills, and self-confidence of nursing students: A randomized controlled trial.主题式游戏教学对护理学生精神科暴力风险评估及应对知识、技能和自信的影响:一项随机对照试验。
Nurse Educ Today. 2025 Jan;144:106419. doi: 10.1016/j.nedt.2024.106419. Epub 2024 Sep 19.
4
Effects of game-based learning integrated with the self-regulated learning strategy on nursing students' entrustable professional activities: A quasi-experimental study.基于游戏的学习与自我调节学习策略对护理学生可委托专业活动的影响:一项准实验研究。
Nurse Educ Today. 2024 Aug;139:106213. doi: 10.1016/j.nedt.2024.106213. Epub 2024 Apr 10.
5
The effect of education provided with the escape room game on nursing students' learning of parenteral drug administration.逃生室游戏教学对护理学生学习注射给药的影响。
Nurse Educ Pract. 2024 Oct;80:104133. doi: 10.1016/j.nepr.2024.104133. Epub 2024 Sep 11.
6
The effectiveness of enhanced reality simulation on postmastectomy patient care management provided by nursing students: a quasi-experimental study.护理专业学生提供的增强现实模拟对乳房切除术后患者护理管理的有效性:一项准实验研究。
Nurse Educ Pract. 2024 Nov;81:104163. doi: 10.1016/j.nepr.2024.104163. Epub 2024 Oct 11.
7
The effect of web based and traditional self breast examination education on nursing students' knowledge, skills and self-directed learning skills: A randomised controlled study.基于网络的和传统的自我乳房检查教育对护理学生知识、技能和自主学习能力的影响:一项随机对照研究。
Nurse Educ Pract. 2024 Nov;81:104167. doi: 10.1016/j.nepr.2024.104167. Epub 2024 Oct 23.
8
The Effectiveness of Immersive Virtual Reality Simulation as an Innovative Learning Strategy for Acquisition of Clinical Skills in Nursing Education: Experimental Design.沉浸式虚拟现实模拟作为护理教育中临床技能获取的创新学习策略的有效性:实验设计
Games Health J. 2025 Apr;14(2):110-118. doi: 10.1089/g4h.2023.0139. Epub 2024 Aug 19.
9
Comparing the impact of different transfusion medicine teaching methods-A mobile application versus task-based learning-On two dimensions of clinical competence among nursing students: A quasi-experimental study.比较不同输血医学教学方法的影响——移动应用程序与基于任务的学习——对护生临床能力两个维度的影响:一项准实验研究。
Nurse Educ Pract. 2024 Nov;81:104154. doi: 10.1016/j.nepr.2024.104154. Epub 2024 Oct 18.
10
The effects of training with simulation on knowledge, skill and anxiety levels of the nursing students in terms of cardiac auscultation: A randomized controlled study.模拟训练对护理专业学生在心脏听诊方面的知识、技能和焦虑水平的影响:一项随机对照研究。
Nurse Educ Today. 2020 Jan;84:104216. doi: 10.1016/j.nedt.2019.104216. Epub 2019 Oct 19.