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体育赛事平台对用户体验的影响——腾讯体育赛事的实证分析

The impact of sports event platforms on user experience an empirical analysis of tencent sports events.

作者信息

Gao Fengwei, Ma Yongzhi, Qiao Fengjie, Yan Panpan, Niu Zhenmiao

机构信息

Division of Sport Science and Physical Education, Tsinghua University, Beijing, China.

Beijing International Studies University, Beijing, China.

出版信息

Sci Rep. 2024 Dec 2;14(1):29929. doi: 10.1038/s41598-024-78524-x.

DOI:10.1038/s41598-024-78524-x
PMID:39622874
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC11612232/
Abstract

This study focuses on two issues: first, what are the factors that bring different user experiences to viewers on sports event platforms, and second, how should operators of sports event platforms better optimize the user experience of sports event platforms according to the influencing factors of viewers' experiences. This paper takes the Tencent sports event platform as an example, and takes the technology acceptance model as the basis, introduces the user experience wheel model, and the relevant variables of the information construction theory to construct the user experience model of the sports event platform. conducted an online survey on the viewers of Tencent's sports platform, and the complete replies of 312 individuals were included in the analysis. The regression model shows that improving service functions effective elements from the user's perspective and enhancing brand design implementation elements from the perspective of sports event platforms can both have a significant positive impact on user experience, and the impact of service functions effective elements is stronger than that of brand design implementation elements. This study expands the applicability of relevant models and theories, enriching the empirical research system of user experience on sports event platforms. In practice, factors influencing user experience of sports event platforms have been discovered and verified, providing some reference opinions for optimizing platform information architecture, graphic interface design, increasing the commercial value of sports event platform brands, and promoting the sustainable development of the platforms.

摘要

本研究聚焦于两个问题

其一,在体育赛事平台上,给观众带来不同用户体验的因素有哪些;其二,体育赛事平台的运营者应如何依据观众体验的影响因素,更好地优化体育赛事平台的用户体验。本文以腾讯体育赛事平台为例,以技术接受模型为基础,引入用户体验轮模型以及信息构建理论的相关变量,构建体育赛事平台的用户体验模型。对腾讯体育平台的观众进行了在线调查,312人的完整回复被纳入分析。回归模型表明,从用户视角改进服务功能有效要素以及从体育赛事平台视角强化品牌设计实施要素,均能对用户体验产生显著的积极影响,且服务功能有效要素的影响强于品牌设计实施要素。本研究拓展了相关模型和理论的适用性,丰富了体育赛事平台用户体验的实证研究体系。在实践中,发现并验证了影响体育赛事平台用户体验的因素,为优化平台信息架构、图形界面设计、提升体育赛事平台品牌的商业价值以及促进平台的可持续发展提供了一些参考意见。

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本文引用的文献

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Do Chinese viewers watch e-sports games for a different reason? Motivations, attitude, and team identification in predicting e-sports online spectatorship.中国观众观看电子竞技比赛的原因是否不同?预测电子竞技在线观众行为的动机、态度和团队认同
Front Psychol. 2023 Oct 13;14:1234305. doi: 10.3389/fpsyg.2023.1234305. eCollection 2023.
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Can signal delay and advertising lead to profit? A study on sporting.信号延迟和广告能带来利润吗?一项关于体育赛事的研究。
Front Psychol. 2023 Jan 17;13:1028117. doi: 10.3389/fpsyg.2022.1028117. eCollection 2022.
3
Development and Practice of Sports-Related Public Welfare Platform Based on Multi-Sensor Technology.
基于多传感器技术的体育公益平台的开发与实践。
Sensors (Basel). 2023 Jan 8;23(2):713. doi: 10.3390/s23020713.
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Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach.分析 Twitch 用户游戏和观看活动的共存及其与病理性游戏的关系:多层感知机方法。
Sci Rep. 2022 May 12;12(1):7904. doi: 10.1038/s41598-022-11985-0.
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What Motivates People to Pay for Online Sports Streaming? An Empirical Evaluation of the Revised Technology Acceptance Model.是什么促使人们为在线体育直播付费?对修正后的技术接受模型的实证评估。
Front Psychol. 2021 May 28;12:619314. doi: 10.3389/fpsyg.2021.619314. eCollection 2021.
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Sport Events for Sport Participation: A Scoping Review.促进体育参与的体育赛事:一项范围综述
Front Sports Act Living. 2021 May 19;3:655579. doi: 10.3389/fspor.2021.655579. eCollection 2021.