Suppr超能文献

玩棋盘游戏助老抗衰:促进老年群体的健康福祉

Aging with board games: fostering well-being in the older population.

作者信息

Guardabassi Veronica, Manoni Evelyn, Di Massimo Marta, Cirilli Elisa, Maranesi Alessandro, Nicolini Paola

机构信息

Department of Humanities, University of Macerata, Macerata, Italy.

出版信息

Front Psychol. 2024 Nov 18;15:1501111. doi: 10.3389/fpsyg.2024.1501111. eCollection 2024.

Abstract

INTRODUCTION

The increase in the average age of the population has resulted in a greater focus on interventions designed to facilitate successful Ageing. Notwithstanding its potential, the strategy of the board game remains relatively underexplored. This study aims to ascertain its role in fostering older people's well-being. Specifically, it was hypothesized that the level of well-being associated with the gaming experience is greater than overall well-being, particularly when the level of difficulty is low.

METHODS

From an initial number of 164 participants, a total of 132 older people made up the final sample (  = 74.05;  = 5.62). They were divided into groups of four or five individuals and engaged in a gaming session of varying levels of difficulty: low ( = 44), medium( = 49) and high ( = 36). Prior to each game session, participants completed a questionnaire regarding their general well-being. After the game session, they filled out a similar questionnaire regarding their well-being while gaming.

RESULTS

The results showed that the level of well-being experienced while playing was significantly higher than that observed in daily life,  = 14.604,  = 0.000,  = 0.100, particularly with board games with a low or medium level of difficulty, [  =  = 10.982,  = .001,  = 0.148].

DISCUSSION

Board games with an appropriate level of difficulty can be useful tools for promoting wellbeing in the older population. Future studies and possible interventions for people in the third and fourth ages will be discussed.

摘要

引言

人口平均年龄的增长使得人们更加关注旨在促进成功老龄化的干预措施。尽管棋盘游戏具有潜力,但其策略仍相对未得到充分探索。本研究旨在确定其在促进老年人幸福感方面的作用。具体而言,研究假设与游戏体验相关的幸福感水平高于总体幸福感,尤其是在难度较低时。

方法

从最初的164名参与者中,最终样本共有132名老年人(平均年龄=74.05岁;标准差=5.62岁)。他们被分成四五个人一组,参与不同难度级别的游戏环节:低难度(n=44)、中等难度(n=49)和高难度(n=36)。在每个游戏环节之前,参与者完成一份关于其总体幸福感的问卷。游戏环节结束后,他们填写一份关于游戏时幸福感的类似问卷。

结果

结果显示,游戏时体验到的幸福感水平显著高于日常生活中的幸福感水平,t=14.604,p=0.000,d=0.100,尤其是对于低难度或中等难度的棋盘游戏,[t(89)=10.982,p=0.001,d=0.148]。

讨论

难度适中的棋盘游戏可以成为促进老年人群幸福感的有用工具。将讨论针对老年人群的未来研究和可能的干预措施。

相似文献

1
Aging with board games: fostering well-being in the older population.玩棋盘游戏助老抗衰:促进老年群体的健康福祉
Front Psychol. 2024 Nov 18;15:1501111. doi: 10.3389/fpsyg.2024.1501111. eCollection 2024.
4
Board Games on Emotional Competences for School-Age Children.棋盘游戏对学龄儿童情绪能力的影响。
Games Health J. 2020 Jun;9(3):187-196. doi: 10.1089/g4h.2019.0050. Epub 2020 Feb 13.
6
Erratum.勘误
Mult Scler. 2016 Oct;22(12):NP9-NP11. doi: 10.1177/1352458515585718. Epub 2015 Jun 3.
8
Simulation gaming in nursing education.护理教育中的模拟游戏
J Nurs Educ. 1983 Oct;22(8):349-51. doi: 10.3928/0148-4834-19831001-11.

本文引用的文献

4
Green spaces and the impact on cognitive frailty: a scoping review.绿色空间与认知脆弱的影响:范围综述。
Front Public Health. 2024 Jan 12;11:1278542. doi: 10.3389/fpubh.2023.1278542. eCollection 2023.
7
Understanding joy amongst older people: A scoping review.理解老年人的快乐:范围综述。
Arch Gerontol Geriatr. 2023 Dec;115:105118. doi: 10.1016/j.archger.2023.105118. Epub 2023 Jul 6.
10
A Sense of Control and Wellbeing in Older People Living with Frailty: A Scoping Review.体弱老年人的控制感与幸福感:一项范围综述
J Gerontol Soc Work. 2023 Nov-Dec;66(8):1043-1072. doi: 10.1080/01634372.2023.2206438. Epub 2023 May 3.

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验