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游戏化及其在改善心力衰竭管理或护理质量登记参与度方面的潜力:一种观点。

Gamification and its Potential for Better Engagement in the Management of Heart Failure or Quality of Care Registries: A Viewpoint.

作者信息

Shakoor Abdul, Mohansingh Chanu, van der Boon Robert M A, Brugts Jasper J, Schaap Jeroen

机构信息

Erasmus MC, Cardiovascular Institute, Thorax Center, Department of Cardiology, Rotterdam, The Netherlands.

Department of Cardiology, Amphia Hospital, Molengracht 21, Breda, 4818 CK, The Netherlands.

出版信息

Curr Heart Fail Rep. 2024 Dec 5;22(1):4. doi: 10.1007/s11897-024-00692-8.

DOI:10.1007/s11897-024-00692-8
PMID:39636506
Abstract

Over the past decade, gamification, an umbrella term that refers to tools that engage and motivate participants through the use of game design elements (e.g., challenges and rewards) in a non-gaming context, has emerged as a promising approach in the management of chronic diseases. Specifically, it has been demonstrated to be effective in the education of both patients as well as healthcare professionals on medication adherence, risk reduction, patient self-care, and rehabilitation. There is some evidence suggesting that gamification might have similar benefits for heart failure (HF) patients and their health care professionals. This is of specific interest since HF is a chronic disease associated with a severely compromised long-term prognosis and subsequent high health care resource utilization. However, more robust research is needed to confirm these findings and determine the optimal method, as well as barriers, to the implementation of gamification in the working process of health care professionals or treatment adherence to patients specifically in the setting of HF. This viewpoint explores the literature concerning HF and gamification and aims to identify its various potentials in the management of HF patients.

摘要

在过去十年中,游戏化作为一个总括性术语出现了,它指的是在非游戏环境中通过使用游戏设计元素(如挑战和奖励)来吸引和激励参与者的工具,已成为慢性病管理中一种很有前景的方法。具体而言,它已被证明在患者以及医疗保健专业人员的药物依从性、风险降低、患者自我护理和康复教育方面是有效的。有一些证据表明,游戏化可能对心力衰竭(HF)患者及其医疗保健专业人员有类似的益处。这一点特别值得关注,因为心力衰竭是一种慢性病,长期预后严重受损,随后医疗保健资源利用率很高。然而,需要更有力的研究来证实这些发现,并确定在医疗保健专业人员的工作过程中实施游戏化的最佳方法以及障碍,特别是在心力衰竭背景下患者的治疗依从性方面。这一观点探讨了有关心力衰竭和游戏化的文献,旨在确定其在心力衰竭患者管理中的各种潜力。

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JMIR Hum Factors. 2025 Mar 31;12:e56798. doi: 10.2196/56798.

本文引用的文献

1
The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review.游戏化在慢性病患者自我管理中的应用:范围综述
JMIR Serious Games. 2023 Dec 22;11:e39019. doi: 10.2196/39019.
2
A Pre-Post, Mixed-Methods Study to Pilot Test a Gamified Heart Failure Self-Care Education Intervention.一项采用前后测混合方法的研究,用于对心力衰竭自我护理教育的游戏化干预措施进行试点测试。
Games Health J. 2023 Oct;12(5):385-396. doi: 10.1089/g4h.2022.0132. Epub 2023 Aug 14.
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Bridging Treatment Implementation Gaps in Patients With Heart Failure: JACC Focus Seminar 2/3.
心力衰竭患者治疗实施差距的弥合:JACC 焦点研讨会 2/3.
J Am Coll Cardiol. 2023 Aug 8;82(6):544-558. doi: 10.1016/j.jacc.2023.05.050.
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Guideline-directed medical therapy for HFrEF: sequencing strategies and barriers for life-saving drug therapy.射血分数降低心衰(HFrEF)的指南导向药物治疗:救命药物治疗的序贯策略和障碍。
Heart Fail Rev. 2023 Sep;28(5):1221-1234. doi: 10.1007/s10741-023-10325-2. Epub 2023 Jun 14.
5
Telemonitoring for heart failure: a meta-analysis.远程心力衰竭监测:一项荟萃分析。
Eur Heart J. 2023 Aug 14;44(31):2911-2926. doi: 10.1093/eurheartj/ehad280.
6
An m-Health intervention to improve education, self-management, and outcomes in patients admitted for acute decompensated heart failure: barriers to effective implementation.一项旨在改善急性失代偿性心力衰竭住院患者教育、自我管理及预后的移动健康干预措施:有效实施的障碍
Eur Heart J Digit Health. 2021 Nov 13;2(4):649-657. doi: 10.1093/ehjdh/ztab085. eCollection 2021 Dec.
7
Using gamification to enhance clinical trial start-up activities.利用游戏化手段加强临床试验启动活动。
J Clin Transl Sci. 2022 May 19;6(1):e75. doi: 10.1017/cts.2022.405. eCollection 2022.
8
Understanding and assessing gamification in digital healthcare interventions for patients with cardiovascular disease.理解和评估心血管疾病患者数字医疗干预中的游戏化。
Eur J Cardiovasc Nurs. 2022 Aug 29;21(6):630-638. doi: 10.1093/eurjcn/zvac048.
9
The Use of Gamification and Incentives in Mobile Health Apps to Improve Medication Adherence: Scoping Review.使用游戏化和激励措施改进移动医疗应用程序中的药物依从性:范围综述。
JMIR Mhealth Uhealth. 2022 Feb 21;10(2):e30671. doi: 10.2196/30671.
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JAMA Intern Med. 2022 Mar 1;182(3):303-312. doi: 10.1001/jamainternmed.2021.7866.