Shakoor Abdul, Mohansingh Chanu, van der Boon Robert M A, Brugts Jasper J, Schaap Jeroen
Erasmus MC, Cardiovascular Institute, Thorax Center, Department of Cardiology, Rotterdam, The Netherlands.
Department of Cardiology, Amphia Hospital, Molengracht 21, Breda, 4818 CK, The Netherlands.
Curr Heart Fail Rep. 2024 Dec 5;22(1):4. doi: 10.1007/s11897-024-00692-8.
Over the past decade, gamification, an umbrella term that refers to tools that engage and motivate participants through the use of game design elements (e.g., challenges and rewards) in a non-gaming context, has emerged as a promising approach in the management of chronic diseases. Specifically, it has been demonstrated to be effective in the education of both patients as well as healthcare professionals on medication adherence, risk reduction, patient self-care, and rehabilitation. There is some evidence suggesting that gamification might have similar benefits for heart failure (HF) patients and their health care professionals. This is of specific interest since HF is a chronic disease associated with a severely compromised long-term prognosis and subsequent high health care resource utilization. However, more robust research is needed to confirm these findings and determine the optimal method, as well as barriers, to the implementation of gamification in the working process of health care professionals or treatment adherence to patients specifically in the setting of HF. This viewpoint explores the literature concerning HF and gamification and aims to identify its various potentials in the management of HF patients.
在过去十年中,游戏化作为一个总括性术语出现了,它指的是在非游戏环境中通过使用游戏设计元素(如挑战和奖励)来吸引和激励参与者的工具,已成为慢性病管理中一种很有前景的方法。具体而言,它已被证明在患者以及医疗保健专业人员的药物依从性、风险降低、患者自我护理和康复教育方面是有效的。有一些证据表明,游戏化可能对心力衰竭(HF)患者及其医疗保健专业人员有类似的益处。这一点特别值得关注,因为心力衰竭是一种慢性病,长期预后严重受损,随后医疗保健资源利用率很高。然而,需要更有力的研究来证实这些发现,并确定在医疗保健专业人员的工作过程中实施游戏化的最佳方法以及障碍,特别是在心力衰竭背景下患者的治疗依从性方面。这一观点探讨了有关心力衰竭和游戏化的文献,旨在确定其在心力衰竭患者管理中的各种潜力。