Ng Hei-Yin Hydra, Wu Changwei W, Hsu Hao-Che, Huang Chih-Mao, Hsu Ai-Ling, Chao Yi-Ping, Jung Tzyy-Ping, Chuang Chun-Hsiang
Research Center for Education and Mind Sciences, College of Education, National Tsing Hua University, Hsinchu, Taiwan.
Department of Educational Psychology and Counseling, College of Education, National Tsing Hua University, Hsinchu, Taiwan.
JMIR Form Res. 2024 Dec 6;8:e55478. doi: 10.2196/55478.
Recent advancements in virtual reality (VR) and biofeedback (BF) technologies have opened new avenues for breathing training. Breathing training has been suggested as an effective means for mental disorders, but it is difficult to master the technique at the beginning. VR-BF technologies address the problem of breathing, and visualizing breathing may facilitate the learning of breathing training. This study explores the integration of VR and BF to enhance user engagement in self-help breathing training, which is a multifaceted approach encompassing mindful breathing, guided breathing, and breath counting techniques.
We identified 3 common breathing training techniques in previous studies, namely mindful breathing, guided breathing, and breath counting. Despite the availability of diverse breathing training methods, their varying effectiveness and underlying neurological mechanisms remain insufficiently understood. We investigated using electroencephalography (EEG) indices across multiple breathing training modalities to address this gap.
Our automated VR-based breathing training environment incorporated real-time EEG, heart rate, and breath signal BF. We examined 4 distinct breathing training conditions (resting, mindful breathing, guided breathing, and breath counting) in a cross-sectional experiment involving 51 healthy young adults, who were recruited through online forum advertisements and billboard posters. In an experimental session, participants practiced resting state and each breathing training technique for 6 minutes. We then compared the neurological differences across the 4 conditions in terms of EEG band power and EEG effective connectivity outflow and inflow with repeated measures ANOVA and paired t tests.
The analyses included the data of 51 participants. Notably, EEG band power across the theta, alpha, low-beta, high-beta, and gamma bands varied significantly over the entire scalp (t ≥1.96, P values <.05). Outflow analysis identified condition-specific variations in the delta, alpha, and gamma bands (P values <.05), while inflow analysis revealed significant differences across all frequency bands (P values <.05). Connectivity flow analysis highlighted the predominant influence of the right frontal, central, and parietal brain regions in the neurological mechanisms underlying the breathing training techniques.
This study provides neurological evidence supporting the effectiveness of self-help breathing training through the combined use of VR and BF technologies. Our findings suggest the involvement of internal-external attention focus and the dorsal attention network in different breathing training conditions. There is a huge potential for the use of breathing training with VR-BF techniques in terms of clinical settings, the new living style since COVID-19, and the commercial value of introducing VR-BF breathing training into consumer-level digital products. Furthermore, we propose avenues for future research with an emphasis on the exploration of applications and the gamification potential in combined VR and BF breathing training.
ClinicalTrials.gov NCT06656741; https://clinicaltrials.gov/study/NCT06656741.
虚拟现实(VR)和生物反馈(BF)技术的最新进展为呼吸训练开辟了新途径。呼吸训练被认为是治疗精神障碍的有效方法,但一开始很难掌握该技术。VR-BF技术解决了呼吸问题,可视化呼吸可能有助于呼吸训练的学习。本研究探讨VR和BF的整合,以提高用户在自助呼吸训练中的参与度,这是一种多方面的方法,包括正念呼吸、引导呼吸和呼吸计数技术。
我们在先前的研究中确定了3种常见的呼吸训练技术,即正念呼吸、引导呼吸和呼吸计数。尽管有多种呼吸训练方法,但它们不同的有效性和潜在的神经机制仍未得到充分了解。我们使用脑电图(EEG)指标对多种呼吸训练模式进行研究,以填补这一空白。
我们基于VR的自动呼吸训练环境结合了实时EEG、心率和呼吸信号BF。我们在一项横断面实验中检查了4种不同的呼吸训练条件(静息、正念呼吸、引导呼吸和呼吸计数),该实验涉及51名健康的年轻成年人,他们是通过在线论坛广告和广告牌海报招募的。在实验环节中,参与者进行6分钟的静息状态和每种呼吸训练技术的练习。然后,我们使用重复测量方差分析和配对t检验,比较了4种条件下EEG频段功率以及EEG有效连接流出和流入方面的神经差异。
分析纳入了51名参与者的数据。值得注意的是,整个头皮上theta、alpha、低beta、高beta和gamma频段的EEG频段功率有显著变化(t≥1.96,P值<.05)。流出分析确定了delta、alpha和gamma频段中特定条件的变化(P值<.05),而流入分析显示所有频段都有显著差异(P值<.05)。连接流分析突出了右额叶、中央和顶叶脑区在呼吸训练技术潜在神经机制中的主要影响。
本研究提供了神经学证据,支持通过结合使用VR和BF技术进行自助呼吸训练的有效性。我们的研究结果表明,在不同的呼吸训练条件下,存在内部-外部注意力焦点和背侧注意力网络的参与。在临床环境、自新冠疫情以来的新生活方式以及将VR-BF呼吸训练引入消费级数字产品的商业价值方面,使用VR-BF技术进行呼吸训练具有巨大潜力。此外,我们提出了未来研究的方向,重点是探索VR和BF联合呼吸训练的应用和游戏化潜力。
ClinicalTrials.gov NCT06656741;https://clinicaltrials.gov/study/NCT06656741