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模拟感知系统质量和个人创新性对使用元宇宙意愿的影响:一种结构方程建模方法。

Modelling the effects of perceived system quality and personal innovativeness on the intention to use metaverse: a structural equation modelling approach.

作者信息

Alshammari Sultan Hammad, Alshammari Mohammed Habib

机构信息

Department of Educational Technology, College of Education, University of Ha'il, Ha'il, Saudi Arabia.

出版信息

PeerJ Comput Sci. 2024 Oct 8;10:e2331. doi: 10.7717/peerj-cs.2331. eCollection 2024.

Abstract

The metaverse, an interactive and immersive 3D virtual environment, has recently become popular and is widely used in several fields, including education. However, the successful use of metaverse relies on the extent to which users intend to adopt and use it. Close examination of this critical issue reveals a lack of research that examines the effects of certain factors on users' intentions toward using metaverses. Thus, this study extends the technology acceptance model by integrating two constructs-perceived system quality and students' personal innovativeness. Using a survey to collect data, 164 responses were received from students at the University of Ha'il in Saudi Arabia. Two steps in structural equation modelling (SEM) using the AMOS software were applied to analyse the data and test the research hypotheses. The results revealed that perceived system quality had a significant effect on students' intentions to use metaverses through perceived ease of use. Furthermore, personal innovativeness had a significant effect on students' intentions through the perceived usefulness of the metaverse. In addition, perceived usefulness affected students' intentions to use a metaverse. Surprisingly, perceived ease of use had an insignificant effect on students' intentions to use the metaverse. Although the proposed model and its findings contribute to the technology acceptance model (TAM) literature, the study's practical value is significant because it can help educational policymakers and authorities to understand the effect of each factor and plan future strategies. Additionally, the findings of this study can assist practitioners, designers, and developers in designing and promoting the utilisation of metaverses.

摘要

元宇宙是一个交互式的沉浸式3D虚拟环境,最近很受欢迎,并广泛应用于包括教育在内的多个领域。然而,元宇宙的成功应用取决于用户采用和使用它的意愿程度。仔细研究这个关键问题会发现,缺乏研究考察某些因素对用户使用元宇宙意愿的影响。因此,本研究通过整合两个构念——感知系统质量和学生的个人创新性,扩展了技术接受模型。通过一项调查收集数据,从沙特阿拉伯哈伊勒大学的学生那里收到了164份回复。使用AMOS软件,应用结构方程建模(SEM)的两个步骤来分析数据并检验研究假设。结果显示,感知系统质量通过感知易用性对学生使用元宇宙的意愿有显著影响。此外,个人创新性通过元宇宙的感知有用性对学生的意愿有显著影响。另外,感知有用性影响学生使用元宇宙的意愿。令人惊讶的是,感知易用性对学生使用元宇宙的意愿影响不显著。尽管所提出的模型及其研究结果对技术接受模型(TAM)文献有贡献,但该研究的实际价值也很显著,因为它可以帮助教育政策制定者和当局了解每个因素的影响,并规划未来战略。此外,本研究的结果可以帮助从业者、设计师和开发者设计和推广元宇宙的应用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1e99/11623023/7c728c812068/peerj-cs-10-2331-g001.jpg

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