Güngör Duygu Ceren, Soybaş Münüre, Orgun Fatma, Özkütük Nilay
Faculty of Nursing, Department of Nursing Education, Ege University, Izmir, Turkey.
Institute of Health Sciences, Department of Nursing Education, Ege University, Izmir, Turkey.
Nurse Educ Pract. 2025 Jan;82:104231. doi: 10.1016/j.nepr.2024.104231. Epub 2024 Dec 10.
To conduct a bibliometric and content analysis of publications on educational games in the field of nursing education.
Educational games are an innovative active teaching method. Its use in nursing education has advantages; it has the potential to support students' active participation in the educational process.
Bibliometric and content analysis.
The data for this study were screened from the Web of Science database. Bibliometric analysis and data visualization were performed using VOSviewer and Bibliometrix software, employing techniques such as scientific mapping and performance analysis. For content analysis, a synthetic knowledge synthesis approach based on bibliometric mapping was adopted.
A total of 223 publications involving 819 authors were analyzed. These publications appeared in 87 different journals, with an average of 1.67 citations per publication. The journals "Nurse Education Today" and "Clinical Simulation in Nursing" featured the highest number of articles. The USA and Spain were leading countries in terms of total link strength, connections and the number of articles and citations. The most frequently cited author was Gómez-Urquiza (n = 308). Commonly used keywords included "nursing education," "gamification," "serious games," and "nursing students." The content analysis revealed five primary themes: 1) technology in nursing education, 2) effects of educational games, 3) applications of educational games in nursing education, 4) types of educational games used in nursing education and 5) gamification in the learning-teaching process.
Research on educational games in nursing education is on the rise. The findings of this study provide new insights for researchers interested in the application of educational games in nursing education.
对护理教育领域中关于教育游戏的出版物进行文献计量和内容分析。
教育游戏是一种创新的主动教学方法。其在护理教育中的应用具有优势;它有潜力支持学生积极参与教育过程。
文献计量和内容分析。
本研究的数据从科学网数据库中筛选。使用VOSviewer和Bibliometrix软件进行文献计量分析和数据可视化,采用科学绘图和绩效分析等技术。对于内容分析,采用基于文献计量绘图的综合知识综合方法。
共分析了223篇涉及819位作者的出版物。这些出版物发表在87种不同的期刊上,每篇出版物平均被引用1.67次。《今日护理教育》和《护理临床模拟》这两种期刊发表的文章数量最多。就总链接强度、联系数量以及文章和被引用次数而言,美国和西班牙是领先国家。被引用次数最多的作者是戈麦斯 - 乌尔基萨(n = 308)。常用关键词包括“护理教育”“游戏化”“严肃游戏”和“护生”。内容分析揭示了五个主要主题:1)护理教育中的技术,2)教育游戏的效果,3)教育游戏在护理教育中的应用,4)护理教育中使用的教育游戏类型,以及5)学习 - 教学过程中的游戏化。
护理教育中关于教育游戏的研究正在兴起。本研究结果为对教育游戏在护理教育中的应用感兴趣的研究人员提供了新的见解。