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用于提高缓刑系统中年轻人社交和情感能力的积极游戏:土耳其伊兹密尔市的一项单样本试验研究。

Active games for increasing social and emotional competencies of young adults in probation system: a one-sample trial study in Izmir city in Turkiye.

作者信息

Yucel Inci Derya, Yararbas Gorkem

机构信息

Ege University Institute on Drug Abuse, Toxicology and Pharmaceutical Science, Izmir, Turkey.

出版信息

BMC Psychol. 2024 Dec 31;12(1):797. doi: 10.1186/s40359-024-02309-0.

Abstract

INTRODUCTION

The prevalence of substance use among young adults has been increasing in Turkiye. Probation as a form of execution continues to grow in popularity around the world, as it has the potential for more successful outcomes than closed institutional execution methods. However, in the face of changing societal and individual needs, the probation system must rapidly adapt to current public realities, especially with new approaches, including the use of purposeful physical movement for young adults who are obliged due to illegal substance use. These competencies are the ability to regulate emotions, manage social relationships, and make responsible decisions.

OBJECTIVE

It aims to implement active games, including physical activities, that support the social and emotional competencies of individuals in probation sentence.

METHODS

This study presents the results of a pilot program held in Turkiye under an Erasmus + Key Action 3 project entitled Active Games for Change (AG4C), which includes a range of innovative face-to-face active games that were specifically created and designed to support the development of identified social emotional competencies in a probation directorate that serves young adult offenders. The study was carried out with 50 young adult offenders. The Collaborative for Academic, Social, and Emotional Learning (CASEL) model, which defines five social and emotional skills (self-awareness, self-management, responsible decision making, relationship skills, social awareness), was used to support observation and game design. The present study involved the codesign of a total of 18 active games to develop these five competencies.

RESULTS

There was a significant difference between the scores at baseline and the mental wellbeing total and self-awareness scores of the offender individuals after the ActiveGames4Change intervention who had been exposed to the ActiveGames4Change program. The results, based on a two-tailed test, support the conclusion that the intervention had a significant impact on performance scores (from 1 to 3), which were collected from the educators across the nine assessed time points.

CONCLUSION

This research has demonstrated that active games can play a particular and deliberate role not only in physical activity but also in developing social-emotional competencies in young individuals in probation settings in the justice system.

TRIAL REGISTRATION

This trial is retrospectively registered online at ClinicalTrials.gov with the identifier NCT06737744.

摘要

引言

在土耳其,年轻人使用毒品的现象呈上升趋势。缓刑作为一种刑罚执行方式在全球范围内越来越受欢迎,因为与封闭式机构刑罚执行方式相比,它更有可能取得成功的结果。然而,面对不断变化的社会和个人需求,缓刑系统必须迅速适应当前的社会现实,特别是采用新的方法,包括为因非法使用毒品而被判刑的年轻人提供有目的的体育活动。这些能力包括调节情绪、管理社会关系和做出负责任决定的能力。

目的

旨在开展包括体育活动在内的积极游戏,以支持缓刑人员的社会和情感能力。

方法

本研究展示了在土耳其一个名为“积极游戏促改变”(AG4C)的伊拉斯谟+关键行动3项目下开展的一个试点项目的结果,该项目包括一系列创新的面对面积极游戏,这些游戏是专门为支持一个为年轻成年罪犯服务的缓刑机构中已确定的社会情感能力的发展而创建和设计的。该研究对50名年轻成年罪犯进行。采用学术、社会和情感学习协作组织(CASEL)模型,该模型定义了五种社会和情感技能(自我意识、自我管理、负责任决策、关系技能、社会意识),以支持观察和游戏设计。本研究共协同设计了18个积极游戏,以培养这五种能力。

结果

参与“积极游戏促改变”项目的罪犯个体在接受“积极游戏促改变”干预后的心理健康总分和自我意识得分与基线得分之间存在显著差异。基于双尾检验的结果支持这样的结论:该干预对从九个评估时间点的教育工作者那里收集的表现得分(从1到3)有显著影响。

结论

本研究表明,积极游戏不仅可以在体育活动中发挥特殊而有意的作用,还可以在司法系统中缓刑环境下的年轻人发展社会情感能力方面发挥作用。

试验注册

本试验在ClinicalTrials.gov上进行了回顾性在线注册,标识符为NCT06737744。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/dbac/11686846/69c11d290e31/40359_2024_2309_Fig1_HTML.jpg

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