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虚拟现实技术对不同解剖区域肌肉骨骼疾病疼痛管理的有效性:一项系统评价与Meta分析

Effectiveness of Virtual Reality for Pain Management in Musculoskeletal Disorders Across Anatomical Regions: A Systematic Review and Meta-Analysis.

作者信息

Zitti M, Regazzetti M, Federico S, Cieslik B, Cacciante L, Maselli F, Storari L, Ricci A, Pregnolato G, Kiper P

机构信息

IRCCS Ospedale Policlinico San Martino, Genoa, Italy.

University of Rome «La Sapienza», Rome, Italy.

出版信息

Musculoskeletal Care. 2025 Mar;23(1):e70041. doi: 10.1002/msc.70041.

Abstract

INTRODUCTION

The use of virtual reality (VR) in physiotherapy is expanding across various fields; however, while extensively researched in neurology, its application in musculoskeletal (MSK) disorders remains underexplored. This review aims to evaluate the effectiveness of VR in pain management across different anatomical regions.

MATERIALS AND METHODS

The research was conducted using the MEDLINE (via PubMed), Cochrane Library, Scopus, Web of Science, and Embase databases, including randomized controlled trials that evaluated the effectiveness of VR interventions, encompassing immersive VR, specialised non-immersive VR, and gaming platforms. The primary outcomes focused on pain reduction. Data were extracted from the included studies, and methodological quality was assessed using the Revised Cochrane risk-of-bias tool for Randomized Trials (RoB 2). A meta-analysis was conducted using both fixed- and random-effects models to synthesise the findings.

RESULTS

From 1265 records, 27 articles met the eligibility criteria, comprising a total of 1191 participants. Of these, 20 studies contributed data to the meta-analyses. Significant findings were observed for pain relief in the knee region (SMD = - 0.33; 95% CI: - 0.55 to - 0.10; I = 13%, p < 0.004), with particularly notable effects within the subgroup utilising specialised non-immersive VR (SMD = - 0.32; 95% CI: - 0.62 to - 0.03; I = 10%, p < 0.003). For other anatomical regions, the heterogeneity was substantial, limiting the strength of recommendations for these areas.

CONCLUSIONS

VR shows potential for managing pain in MSK disorders, particularly knee conditions, with significant effectiveness using specialised non-immersive VR. However, high heterogeneity across other regions limits broader recommendations.

摘要

引言

虚拟现实(VR)在物理治疗中的应用正在各个领域不断扩展;然而,虽然在神经病学领域已进行了广泛研究,但其在肌肉骨骼(MSK)疾病中的应用仍未得到充分探索。本综述旨在评估VR在不同解剖区域疼痛管理中的有效性。

材料与方法

本研究使用MEDLINE(通过PubMed)、Cochrane图书馆、Scopus、科学网和Embase数据库进行,纳入评估VR干预措施有效性的随机对照试验,包括沉浸式VR、专门的非沉浸式VR和游戏平台。主要结局集中在疼痛减轻方面。从纳入的研究中提取数据,并使用修订后的Cochrane随机试验偏倚风险工具(RoB 2)评估方法学质量。使用固定效应模型和随机效应模型进行荟萃分析以综合研究结果。

结果

从1265条记录中,有27篇文章符合纳入标准,共涉及1191名参与者。其中,20项研究为荟萃分析提供了数据。在膝部区域观察到疼痛缓解的显著结果(标准化均数差[SMD]= -0.33;95%置信区间:-0.55至-0.10;I² = 13%,p < 0.004),在使用专门非沉浸式VR的亚组中效果尤为显著(SMD = -0.32;95%置信区间:-0.62至-0.03;I² = 10%,p < 0.003)。对于其他解剖区域,异质性很大,限制了对这些区域建议的力度。

结论

VR在MSK疾病疼痛管理中显示出潜力,特别是膝部疾病,使用专门的非沉浸式VR具有显著效果。然而,其他区域的高异质性限制了更广泛的建议。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/928b/11699224/2036d0975424/MSC-23-e70041-g007.jpg

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