Yuan Quan, Yang Fenghua, Fu Maoling, Liu Xueru, Chen Kaiqi, Zeng Qianwen, Liu Mengwan, Hu Cuihuan
Author Affiliations: School of Nursing, Tongji Medical College, Huazhong University of Science and Technology, Wuhan (Ms Yuan, Ms Fu, Ms Chen, Ms Zeng, Ms Liu, and Ms Hu); Phase I Clinical Research Center, Affiliated Cancer Hospital of Zhengzhou University (Ms Yang); and Union Hospital, Tongji Medical College, Huazhong University of Science and Technology, Wuhan (Ms Liu), China.
Comput Inform Nurs. 2025 Mar 1;43(3):e01224. doi: 10.1097/CIN.0000000000001224.
This study aims to investigate healthcare students' intention to use virtual reality simulations. By using the Technology Acceptance Model, the research delves into the factors influencing students' acceptance and adoption of virtual reality simulations. Following a cross-sectional design, this article adheres to the STROBE Statement guidelines. The study included 632 undergraduate healthcare students from three universities in China. Data were collected through online questionnaires administered at three comprehensive universities in China between June 19, 2023, and January 15, 2024. Self-reported measurements were used, and hypotheses were analyzed using Amos software to construct a structural equation model. The study reveals positive correlations, indicating that habits are positively associated with perceived ease of use and perceived usefulness. Furthermore, system quality is positively correlated with perceived ease of use and perceived usefulness. Notably, perceived ease of use positively influences perceived usefulness, and both perceived ease of use and perceived usefulness are positively linked to intention to use. The findings suggest that educational institutions and educators should prioritize students' habits, platform system quality, perceived usefulness, and perceived ease of use to enhance healthcare students' intention to engage with virtual reality simulations.
本研究旨在调查医学生使用虚拟现实模拟的意愿。通过运用技术接受模型,该研究深入探讨了影响学生接受和采用虚拟现实模拟的因素。遵循横断面设计,本文遵循了加强流行病学观察性研究报告规范(STROBE)声明指南。该研究纳入了来自中国三所大学的632名本科医学生。数据于2023年6月19日至2024年1月15日期间通过在中国三所综合性大学进行的在线问卷调查收集。采用自我报告测量方法,并使用Amos软件分析假设以构建结构方程模型。研究揭示了正相关关系,表明习惯与感知易用性和感知有用性呈正相关。此外,系统质量与感知易用性和感知有用性呈正相关。值得注意的是,感知易用性对感知有用性有积极影响,并且感知易用性和感知有用性均与使用意愿呈正相关。研究结果表明,教育机构和教育工作者应优先考虑学生的习惯、平台系统质量、感知有用性和感知易用性,以增强医学生参与虚拟现实模拟的意愿。