Norouzkhani Narges, Norouzi Somaye, Faramarzi Mahbobeh, Bahari Ali, Shirvani Javad Shokri, Eslami Saeid, Tabesh Hamed
Medical Informatics Department, Faculty of Medicine, Mashhad University of Medical Sciences, Mashhad, 13944-91388, Iran.
Student Research Committee, Faculty of Management and Medical Information Sciences, Kerman University of Medical Sciences, Kerman, Iran.
BMC Med Inform Decis Mak. 2025 Jan 8;25(1):11. doi: 10.1186/s12911-024-02842-3.
The prevalence and chronic nature of Inflammatory Bowel Diseases (IBD) is a significant global concern. As the essential part of treatments approach, patient adherence to treatment protocols and self-management practices are crucial to = IBD management. Healthcare initiatives focused on chronic conditions are strongly needed to consider various aspects of gamification and how it can positively affect self-management.
The current cognitive study aims to develop a mobile application to integrate the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model and elaborate on a gamification design based on the reputable Sukr Wheel framework.
The current study uses the ADDIE approach to integrate behavior change strategies derived from the self-management theory using the Sukr Wheel gamification (My IBD Buddy) framework on the Android platform.
The final evaluation was conducted over 14 days. User satisfaction comprised 22 participants aged 20 to 64, all diagnosed with inflammatory bowel diseases. System usability was measured on a scale ranging from 50 to 100. The average usability score for the entire user group was 80.68, indicating a "good" level of satisfaction among the program users based on the ranking scale.
"My IBD Buddy" mobile application, equipped with gamification for IBD patients, enhances self-efficacy and self-management.
炎症性肠病(IBD)的患病率及其慢性特征是全球关注的重大问题。作为治疗方法的重要组成部分,患者对治疗方案的依从性和自我管理实践对于IBD的管理至关重要。迫切需要关注慢性病的医疗保健举措来考虑游戏化的各个方面以及它如何对自我管理产生积极影响。
当前的认知研究旨在开发一个移动应用程序,以整合ADDIE(分析、设计、开发、实施和评估)教学设计模型,并基于著名的Sukr Wheel框架详细阐述游戏化设计。
本研究采用ADDIE方法,在安卓平台上使用Sukr Wheel游戏化(我的IBD伙伴)框架整合源自自我管理理论的行为改变策略。
最终评估持续了14天。用户满意度调查涵盖了22名年龄在20至64岁之间、均被诊断患有炎症性肠病的参与者。系统可用性通过50至100的量表进行测量。整个用户组的平均可用性得分为80.68,根据排名量表表明该项目用户的满意度处于“良好”水平。
为IBD患者配备游戏化功能的“My IBD Buddy”移动应用程序可增强自我效能感和自我管理能力。