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远程临场感和感知乐趣如何调节互动质量与持续使用意愿之间的关系:来自中国紫砂数字博物馆的证据

How telepresence and perceived enjoyment mediate the relationship between interaction quality and continuance intention: Evidence from China Zisha-ware Digital Museum.

作者信息

Shi Mengjie, Deng Liyuan, Zhang Mingshan, Long Yanghuan

机构信息

School of Design, Jiangnan University, Wuxi, China.

College of Art & Design, Nanjing Forestry University, Nanjing, China.

出版信息

PLoS One. 2025 Jan 22;20(1):e0317784. doi: 10.1371/journal.pone.0317784. eCollection 2025.

Abstract

The rapid development of digital technologies and the diversification of user needs have made digital museums significant platforms for cultural dissemination and education, attracting unprecedented attention. This study aims to investigate how interaction quality influences users' psychological responses and their continuance intention to use digital museums. By integrating the Stimulus-Organism-Response (S-O-R) model and telepresence theory, this study proposes a novel model to examine users' continuance intention. A questionnaire survey of visitors to the China Zisha-ware Digital Museum (CZDM) yielded 414 valid responses, which were analyzed using Partial Least Squares Structural Equation Modeling (PLS-SEM). The results indicate that: 1) The interaction quality of digital museums (i.e., interactivity, vividness, and authenticity) and users' psychological responses (i.e., telepresence, perceived enjoyment) significantly affect users' continuance intention to varying degrees. 2) Telepresence significantly mediates the relationship between interaction quality and continuance intention. 3) Perceived enjoyment serves as an important mediator between interactivity, vividness, and continuance intention, while its mediating role between authenticity and continuance intention is not significant. This study offers theoretical and practical insights for optimizing digital museum user experience design to enhance continuance intention, while also promoting the dissemination of digital culture and supporting educational efforts.

摘要

数字技术的快速发展和用户需求的多样化,使数字博物馆成为文化传播和教育的重要平台,受到了前所未有的关注。本研究旨在探讨交互质量如何影响用户的心理反应及其对数字博物馆的持续使用意愿。通过整合刺激-机体-反应(S-O-R)模型和临场感理论,本研究提出了一个新颖的模型来检验用户的持续使用意愿。对中国紫砂数字博物馆(CZDM)参观者的问卷调查共获得414份有效回复,并采用偏最小二乘结构方程模型(PLS-SEM)进行分析。结果表明:1)数字博物馆的交互质量(即交互性、生动性和真实性)和用户的心理反应(即临场感、感知乐趣)在不同程度上显著影响用户的持续使用意愿。2)临场感显著中介了交互质量与持续使用意愿之间的关系。3)感知乐趣在交互性、生动性与持续使用意愿之间起到重要的中介作用,而其在真实性与持续使用意愿之间的中介作用不显著。本研究为优化数字博物馆用户体验设计以增强持续使用意愿提供了理论和实践见解,同时也促进了数字文化的传播并支持教育工作。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1a69/11753657/3d11c0685425/pone.0317784.g001.jpg

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