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基于游戏的复杂问题解决能力评估的开发与验证

Development and Validation of a Game-Based Assessment for Complex Problem Solving.

作者信息

Li Jian, Li Yi Ming, Xing Yun-Xuan, Zhang Bo, Tang Yun, Drasgow Fritz

机构信息

Faculty of Psychology, Beijing Normal University, Beijing 100875, China.

Beijing Key Laboratory of Applied Experimental Psychology, Beijing 100875, China.

出版信息

J Intell. 2025 Jan 14;13(1):9. doi: 10.3390/jintelligence13010009.

Abstract

Complex problem solving (CPS) refers to a set of higher-order capacities that allow an individual to interact with a dynamic environment and solve complex problems. The purpose of this study was to develop and validate Sokoban, a game-based assessment of the planning-execution stage of the CPS framework proposed by PISA 2012. The psychometric properties of this instrument were examined in a large sample of Chinese students ( = 1145) ranging from elementary to tertiary education. The results supported the two-faceted nature of Sokoban, as well as providing preliminary evidence about criterion-related and predictive validity for the planning-execution stages of complex problem solving. These empirical results lend support to the validity of this game-based assessment, as well as its practical implications in educational settings.

摘要

复杂问题解决(CPS)是指一组高阶能力,使个体能够与动态环境互动并解决复杂问题。本研究的目的是开发并验证“推箱子”游戏,这是一种基于游戏的评估工具,用于评估2012年国际学生评估项目(PISA)提出的CPS框架中规划-执行阶段。该工具的心理测量特性在1145名从小学到大学的中国学生大样本中进行了检验。结果支持了“推箱子”游戏的两方面性质,同时也为复杂问题解决的规划-执行阶段提供了与标准相关及预测效度的初步证据。这些实证结果支持了这种基于游戏的评估的效度及其在教育环境中的实际应用。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/0fbf/11765979/768e9a41786f/jintelligence-13-00009-g001.jpg

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