• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

混合式严肃游戏对提升本科护生协作问题解决能力的作用感知:混合方法设计

Perceived contribution of a hybrid serious game to the development of collaborative problem solving among undergraduate nursing students: A mixed method design.

机构信息

Saxion University of Applied Sciences, School of Health, Department of Nursing, P.O 70.000, 7500 KB Enschede, Netherlands.

Saxion University of Applied Sciences, School of Health, Research group Smart Health, P.O 70.000, 7500 KB Enschede, Netherlands.

出版信息

Nurse Educ Pract. 2023 Nov;73:103794. doi: 10.1016/j.nepr.2023.103794. Epub 2023 Oct 4.

DOI:10.1016/j.nepr.2023.103794
PMID:37839284
Abstract

BACKGROUND

Community health nurses collaborate in teams to address client care, organise services, and conduct preventive activities. Hence, it is crucial for students in this work context, to practise and enhance their collaborative problem-solving (CPS) skills. To facilitate this, a hybrid serious game called "Carion" was developed, immersing second-year nursing students in a semester-long experience of working as district nurses in self-managed teams. The game challenges them to collectively tackle authentic and fictional problems. However, the extent and manner in which this hybrid serious game contributes to students' CPS skill development is unknown.

AIM

The aim of this study is to explore how students perceive the development of CPS by doing assignments carried out in the learning context of the hybrid serious game Carion.

PARTICIPANTS

Two teams each consisting of five second-year nursing students, were selected for the qualitative case study. Two lecturers acting as team coaches also participated in this study. 110 (response rate 61 %) second-year students participated in the quantitative survey at the beginning of the semester, 109 students at the end of the semester.

METHODS

The study is a mixed method design. The qualitative component involves a case study while the quantitative component consists of an online survey. Qualitative and quantitative data regarding collaborative problem solving was collected at different time points using focus group interviews, one-on-one interviews, digital logbooks and an online self-assessment tool.

RESULTS

Qualitative analysis revealed insights into three key themes: (1) Collaboration, encompassing consulting with each other, and capitalising on each other's qualities and strengths; (2) Problem solving, encompassing quicker and easier problem solving, allocating assignments, coming to a joint solution, and problem-solving method; and (3) Learning from each other, encompassing learning from each other's knowledge and experience, and from each other's ideas. No growth in collaborative problem-solving development was statistically shown in the group.

CONCLUSIONS

This study gives an ambiguous view on students' perception of their CPS development through involvement in various Carion assignments. Based on this exploratory investigation, prematurely labelling Carion as a potential educational environment for developing CPS among undergraduate nursing students in community healthcare would be unwarranted. Further research is needed, particularly in scrutinising the interplay between CPS and diverse learning activities, assignments and learning outcomes within this specific hybrid serious game context.

摘要

背景

社区卫生护士以团队合作的方式为患者提供护理、组织服务和开展预防活动。因此,对于在这种工作环境中学习的学生来说,练习和提高他们的协作解决问题(CPS)技能至关重要。为了促进这一点,开发了一个名为“Carion”的混合式严肃游戏,让二年级护理学生在一个学期的时间里,以自我管理团队的形式体验地区护士的工作,并在其中解决真实和虚构的问题。然而,这种混合式严肃游戏在多大程度上以及以何种方式促进了学生的 CPS 技能发展尚不清楚。

目的

本研究旨在探讨学生在混合式严肃游戏“Carion”的学习环境中完成作业时,如何感知 CPS 的发展。

参与者

选择了两个团队,每个团队由五名二年级护理学生组成,进行了定性案例研究。两名讲师作为团队教练也参与了这项研究。110 名(响应率 61%)二年级学生在学期开始时参加了在线调查,109 名学生在学期末参加了在线调查。

方法

该研究采用混合方法设计。定性部分采用案例研究,定量部分采用在线调查。使用焦点小组访谈、一对一访谈、数字日志和在线自我评估工具,在不同时间点收集有关协作解决问题的定性和定量数据。

结果

定性分析揭示了三个关键主题的见解:(1)协作,包括相互咨询,利用彼此的素质和优势;(2)解决问题,包括更快、更轻松地解决问题、分配任务、达成共同解决方案和解决问题的方法;(3)相互学习,包括从彼此的知识和经验中学习,以及从彼此的想法中学习。小组中没有显示出协作解决问题发展方面的统计增长。

结论

这项研究对学生通过参与各种“Carion”作业对协作解决问题发展的看法提供了一个模糊的认识。基于这项探索性研究,过早地将“Carion”标记为社区医疗保健领域本科护理学生发展 CPS 的潜在教育环境是不合理的。需要进一步研究,特别是需要深入研究 CPS 与这种特定混合式严肃游戏环境中的各种学习活动、作业和学习成果之间的相互作用。

相似文献

1
Perceived contribution of a hybrid serious game to the development of collaborative problem solving among undergraduate nursing students: A mixed method design.混合式严肃游戏对提升本科护生协作问题解决能力的作用感知:混合方法设计
Nurse Educ Pract. 2023 Nov;73:103794. doi: 10.1016/j.nepr.2023.103794. Epub 2023 Oct 4.
2
Evaluating the effects of action learning on the research competency of undergraduate nursing students: A mixed-methods study.评估行动学习对本科护理专业学生研究能力的影响:一项混合方法研究。
Nurse Educ Today. 2024 Sep;140:106260. doi: 10.1016/j.nedt.2024.106260. Epub 2024 May 24.
3
Student and educator experiences of maternal-child simulation-based learning: a systematic review of qualitative evidence protocol.基于母婴模拟学习的学生和教育工作者体验:定性证据协议的系统评价
JBI Database System Rev Implement Rep. 2015 Jan;13(1):14-26. doi: 10.11124/jbisrir-2015-1694.
4
"The Child's World": a creative and visual trigger to stimulate student enquiry in a problem based learning module.《儿童世界》:一种创造性的视觉触发因素,用于在基于问题的学习模块中激发学生的探究。
Nurse Educ Today. 2008 Nov;28(8):962-9. doi: 10.1016/j.nedt.2008.05.017. Epub 2008 Jul 24.
5
Effects of team-based learning on problem-solving, knowledge and clinical performance of Korean nursing students.基于团队的学习对韩国护理专业学生解决问题能力、知识水平及临床实践表现的影响。
Nurse Educ Today. 2016 Mar;38:115-8. doi: 10.1016/j.nedt.2015.12.003. Epub 2015 Dec 12.
6
Do action learning sets facilitate collaborative, deliberative learning?: A focus group evaluation of Graduate Entry Pre-registration Nursing (GEN) students' experience.行动学习小组是否有助于促进协作性的、审议性的学习?:对研究生入学预注册护理(GEN)专业学生经历的焦点小组评估。
Nurse Educ Pract. 2018 Jan;28:285-291. doi: 10.1016/j.nepr.2017.10.023. Epub 2017 Oct 20.
7
Effects of multiepisode case-based learning (CBL) on problem-solving ability and learning motivation of nursing students in an emergency care course.多幕案例学习(CBL)对急诊护理课程中学生解决问题能力和学习动机的影响。
J Prof Nurs. 2021 May-Jun;37(3):612-619. doi: 10.1016/j.profnurs.2021.02.010. Epub 2021 Mar 2.
8
Learning experience of nursing students in a clinical partnership model: An exploratory qualitative analysis.护理专业学生在临床合作模式中的学习体验:探索性定性分析。
Nurse Educ Today. 2019 Apr;75:6-12. doi: 10.1016/j.nedt.2019.01.003. Epub 2019 Jan 16.
9
The effect of serious game and problem-based learning on nursing students' knowledge and clinical decision-making skill regarding the application of transfusion medicine in pediatric nursing.严肃游戏和基于问题的学习对护理学生在儿科护理中应用输血医学知识和临床决策技能的影响。
J Pediatr Nurs. 2024 May-Jun;76:e1-e8. doi: 10.1016/j.pedn.2024.01.010. Epub 2024 Mar 4.
10
Defining and comparing learning actions in two simulation modalities: students training on a latex arm and each other's arms.在两种模拟模式下定义和比较学习行为:学生在乳胶手臂和彼此的手臂上进行训练。
J Clin Nurs. 2017 Dec;26(23-24):4255-4266. doi: 10.1111/jocn.13748. Epub 2017 Mar 27.

引用本文的文献

1
Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence.提升护生临床技能的游戏:当前证据的系统评价
Asian Pac Isl Nurs J. 2025 Aug 11;9:e70737. doi: 10.2196/70737.
2
The pilot application of escape rooms as a method to evaluate basic nursing skills: a qualitative study of student experiences.密室逃脱作为评估基础护理技能方法的试点应用:对学生体验的定性研究
BMC Nurs. 2024 Dec 20;23(1):935. doi: 10.1186/s12912-024-02630-4.