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沉浸式虚拟现实游戏技术对四肢骨折儿童疼痛管理的效果:一项随机对照试验。

Efficiency of immersive virtual reality game technology on pain management in children with limb fractures: A randomized controlled trial.

作者信息

Bai Fan, Xue Yuan, Zhang Qian, Cheng Hong, Guo Jinli

机构信息

Department of Orthopaedics, the Second Hospital, Shanxi Medical University, Taiyuan 030001, Shanxi, China.

School of Nursing, Shanxi Medical University, Taiyuan 030000, Shanxi, China.

出版信息

J Pediatr Nurs. 2025 Mar-Apr;81:68-73. doi: 10.1016/j.pedn.2025.01.007. Epub 2025 Jan 24.

Abstract

BACKGROUND

Children with fractured limbs usually have moderate to high pain, and distraction can help reduce their pain and anxiety. Virtual reality technology is an emerging method of distraction. We investigated whether the use of immersive virtual reality gaming technology to treat perioperative pain in children with school-age limb fractures effectively.

METHOD

Ninty-nine patients who had limb fracture surgery between October 2021 and September 2022 were randomly assigned to receive immersive virtual reality game therapy (Group A), non-immersive virtual reality game therapy (Group B), or conventional treatment group (Group C). Changes in pain, anxiety, fear, and biochemical markers were assessed at various time points in the three groups using subjective and objective rating scales.

RESULTS

Both Group A and Group B consistently showed lower pain scores, fear levels, and anxiety levels compared to Group C after surgery, statistical analysis revealed significant differences among the three groups (p < 0.001). Additionally,serum levels in group A were significantly lower than those in other groups, showing a notable statistical discrepancy (p < 0.001).

CONCLUSION

Both immersive and non-immersive virtual reality gaming significantly reduce perioperative pain, fear, and anxiety in children with limb fractures, and have practical significance for pain management of pediatric orthopedic patients. Immersive virtual reality, however, appears to have a more pronounced effect.

CLINICAL TRIAL REGISTRATION

The trial was registered prior to patient enrollment at the Chinese Clinical Trial Registry(ChiCTR210004583).

摘要

背景

四肢骨折的儿童通常有中度到重度疼痛,分散注意力有助于减轻他们的疼痛和焦虑。虚拟现实技术是一种新兴的分散注意力的方法。我们研究了使用沉浸式虚拟现实游戏技术治疗学龄期四肢骨折儿童围手术期疼痛是否有效。

方法

将2021年10月至2022年9月期间接受四肢骨折手术的99例患者随机分为三组,分别接受沉浸式虚拟现实游戏治疗(A组)、非沉浸式虚拟现实游戏治疗(B组)或传统治疗组(C组)。使用主观和客观评分量表在三个组的不同时间点评估疼痛、焦虑、恐惧和生化指标的变化。

结果

术后A组和B组的疼痛评分、恐惧水平和焦虑水平均持续低于C组,统计分析显示三组之间存在显著差异(p<0.001)。此外,A组的血清水平显著低于其他组,差异有统计学意义(p<0.001)。

结论

沉浸式和非沉浸式虚拟现实游戏均能显著减轻四肢骨折儿童围手术期的疼痛、恐惧和焦虑,对小儿骨科患者的疼痛管理具有实际意义。然而,沉浸式虚拟现实似乎有更显著的效果。

临床试验注册

该试验在患者入组前已在中国临床试验注册中心注册(ChiCTR210004583)。

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