Cox Shereen, Kadlubsky Alina, Svarverud Ellen, Adams Jonathan, Baraas Rigmor C, Bernabe Rosemarie D L C
Universitetet i Oslo, Oslo, Oslo, Norway.
Open AR Cloud Europe gUG, Munich, Germany.
Open Res Eur. 2025 Feb 10;4:74. doi: 10.12688/openreseurope.17283.2. eCollection 2024.
The use of extended reality (XR) / immersive technologies such as virtual, augmented, mixed reality and virtual worlds (Metaverse) raises issues of ethical concern. The various issues, if left unaddressed, may impact human wellbeing over time. Immersive technologies are used in entertainment, commerce, training, education, health, and the military among others. Subsequently, there is a broad spectrum of users with various degrees of competencies and vulnerabilities. Special attention regarding long-term effects of immersive technologies on children and the lack of consideration of inclusivity for all persons in society is essential. Several publications have highlighted ethical issues related to immersive technologies, and some have sought to address these issues by proposing solutions or approaches in the form of frameworks, codes of conduct or best practices. This review examined literature between 2000 and 2023 to identify proposed or adopted ethical frameworks, codes of conduct or best practices for immersive technologies. Qualitative research method was applied, using a scoping review approach. Twenty-eight papers were selected for analysis. Approximately 70% of the selected papers were published between 2020 and 2022. Using an inductive thematic analysis method, seven fundamental values and twenty-two corresponding principles were generated. The main values are respect for persons, well-being, safety, integrity and trust, justice, and responsiveness. The dominant principles identified are privacy, informed consent, responsibility, transparency, and freedom. The authors of the papers were predominantly academic researchers. The normative approaches to addressing ethical issues were organised into four domains: society and governance, industry, research/academic organisations, and individuals. Recommendations are: 1) development and/or application of laws or guidelines to ethical, legal, and social issues with immersive technologies; 2) adoption of inclusive approaches to design and development; 3) minimisation of risk for research participants; 4) empowerment of users of immersive technologies; and 5) promotion of responsibility and sincerity in the use of virtual space, especially in matters concerning identity and conduct.
使用扩展现实(XR)/沉浸式技术,如虚拟现实、增强现实、混合现实和虚拟世界(元宇宙),引发了一些伦理问题。如果这些问题得不到解决,随着时间的推移可能会影响人类福祉。沉浸式技术被应用于娱乐、商业、培训、教育、健康和军事等领域。因此,用户群体广泛,能力和易受伤害程度各不相同。必须特别关注沉浸式技术对儿童的长期影响以及社会中所有人的包容性未得到考虑的问题。一些出版物强调了与沉浸式技术相关的伦理问题,一些则试图通过以框架、行为准则或最佳实践的形式提出解决方案或方法来解决这些问题。本综述研究了2000年至2023年期间的文献,以确定针对沉浸式技术提出的或采用的伦理框架、行为准则或最佳实践。采用定性研究方法,使用范围综述方法。选择了28篇论文进行分析。约70%的入选论文发表于2020年至2022年之间。采用归纳主题分析方法,得出了七个基本价值观和二十二个相应原则。主要价值观包括尊重他人、福祉、安全、诚信与信任、正义和响应能力。确定的主要原则包括隐私、知情同意、责任、透明度和自由。论文作者主要是学术研究人员。解决伦理问题的规范性方法分为四个领域:社会与治理、行业、研究/学术组织和个人。建议如下:1)针对沉浸式技术的伦理、法律和社会问题制定和/或应用法律或指南;2)在设计和开发中采用包容性方法;3)将研究参与者的风险降至最低;4)增强沉浸式技术用户的权能;5)促进在虚拟空间使用中的责任和真诚,特别是在身份和行为相关问题上。