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使用虚拟现实和增强现实技术支持痴呆症患者照料者的心理韧性和技能培养:一项范围综述

Use of Virtual Reality and Augmented Reality Technologies to Support Resilience and Skill-Building in Caregivers of Persons With Dementia: A Scoping Review.

作者信息

Kokorelias Kristina M, Chiu Mary, Paul Sayani, Zhu Lynn, Choudhury Nusrat, Craven Cole G, Dubrowski Adam, Redublo Tyler, Kapralos Bill, Smith Michael S D, Shnall Adriana, Sadavoy Joel, Burhan Amer

机构信息

Section of Geriatrics, Sinai Health and University Health Network, Toronto, CAN.

Rehabilitation Sciences Institute, Temerty Faculty of Medicine, University of Toronto, Toronto, CAN.

出版信息

Cureus. 2024 Jul 8;16(7):e64082. doi: 10.7759/cureus.64082. eCollection 2024 Jul.

Abstract

Dementia presents a growing public health challenge with most affected individuals living at home, placing significant responsibility on their caregivers. Various interventions, from traditional support groups and education programs to emerging technologies, and more specifically virtual reality (VR) and augmented reality (AR), aim to enhance caregiver skills. While VR/AR shows promise in educating and fostering empathy among caregivers and healthcare professionals, its overall effectiveness and practicality in older adults and dementia care warrant further exploration. This review aimed to summarize currently available VR and AR interventions tailored for family caregivers of persons living with dementia (PLWD) in home or clinical settings, including their level of effectiveness, and to compile a summary of features that contributed to technology acceptance in family caregivers of PLWD. We conducted a systematic search in OVID PsychInfo, CINAHL, Google Scholar, and ERIC, as well as CADTH's Grey Matters, OpenGrey, National Technical Information Service, OAIster, and Health Quality Ontario, to comprehensively summarize the existing evidence underscoring the role of VR and AR in supporting education, resilience-building, and skills training for family caregivers of PLWD. The search terms were built with the assistance of a research librarian and involved synonyms for VR, AR, and dementia. Two screeners conducted a rigorous screening and data extraction to analyze and summarize findings. Studies were included if they focused on family caregivers engaging in interventions utilizing a three-dimensional VR environment and/or Metaverse for group learning in psychotherapeutic modalities such as psychoeducation, therapy, communication, and skill-building. The primary outcome of the studies was assessing measures of well-being (e.g., quality of life, communication, interaction, personhood) and learning outcomes for caregivers, while the secondary outcomes focused on identifying barriers and facilitators influencing the acceptability of VR/AR among dementia caregivers. Content analysis and descriptive statistics were used to summarize key trends in technology and evidence effectiveness and acceptability. Of the 1,641 articles found, 112 were included, with six articles meeting inclusion for analysis. Studies differed in duration and frequency of data collection, with interventions varying from single events to months-long programs, often employing home-based approaches using VR or online platforms. No study used AR. Usability issues and unclear benefits of use were identified as factors that hinder technology acceptance for dementia caregivers. However, technologies demonstrated engaging user experiences, fostering skill-building, confidence, and competence among caregivers. Positive psychological effects were also observed, facilitated by immersive VR and AR interventions, resulting in improved caregiver empathy and reduced stress, depression, and loneliness. VR and AR interventions for family caregivers of PLWD show the potential to enhance empathy and skills and reduce stress. Challenges such as technological limitations and user inexperience issues persist. Home-based VR training aligns with caregiver comfort but lacks focus on financial aspects and cultural competencies. Co-design approaches offer solutions by addressing user concerns and promoting end-user engagement or empowerment.

摘要

痴呆症给公共卫生带来了日益严峻的挑战,大多数受影响的个体居家生活,这给他们的照料者带来了重大责任。从传统的支持小组和教育项目到新兴技术,尤其是虚拟现实(VR)和增强现实(AR),各种干预措施旨在提高照料者的技能。虽然VR/AR在教育照料者和医护专业人员并培养其同理心方面显示出前景,但其在老年人和痴呆症护理中的整体有效性和实用性仍有待进一步探索。本综述旨在总结目前针对居家或临床环境中痴呆症患者(PLWD)家庭照料者量身定制的VR和AR干预措施,包括其有效性水平,并汇总有助于PLWD家庭照料者接受该技术的特征总结。我们在OVID PsychInfo、CINAHL、谷歌学术和ERIC以及加拿大药物和技术健康局(CADTH)的Grey Matters、OpenGrey、美国国家技术信息服务处、OAIster和安大略省卫生质量组织进行了系统检索,以全面总结现有证据,强调VR和AR在支持PLWD家庭照料者的教育、恢复力培养和技能培训方面的作用。检索词在研究馆员的协助下构建,涉及VR、AR和痴呆症的同义词。两名筛选人员进行了严格的筛选和数据提取,以分析和总结研究结果。如果研究聚焦于家庭照料者参与利用三维VR环境和/或元宇宙进行心理治疗模式(如心理教育、治疗、沟通和技能培养)中的小组学习的干预措施,则纳入研究。研究的主要结果是评估照料者的幸福感指标(如生活质量、沟通、互动、人格)和学习成果,而次要结果则侧重于确定影响痴呆症照料者接受VR/AR的障碍和促进因素。采用内容分析和描述性统计来总结技术、证据有效性和可接受性的关键趋势。在检索到的1641篇文章中,有112篇被纳入,其中6篇符合分析纳入标准。研究在数据收集的持续时间和频率上存在差异,干预措施从单次活动到长达数月的项目不等,通常采用基于家庭的VR方法或在线平台。没有研究使用AR。可用性问题和使用效益不明确被确定为阻碍痴呆症照料者接受该技术的因素。然而,这些技术展示了引人入胜的用户体验,促进了照料者的技能培养、信心和能力提升。沉浸式VR和AR干预措施还产生了积极的心理影响,提高了照料者的同理心,减轻了压力、抑郁和孤独感。针对PLWD家庭照料者的VR和AR干预措施显示出增强同理心和技能以及减轻压力的潜力。技术限制和用户经验不足等挑战仍然存在。基于家庭的VR培训符合照料者的舒适度,但缺乏对财务方面和文化能力的关注。共同设计方法通过解决用户担忧并促进最终用户参与或赋权提供了解决方案。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ed4f/11305335/813e46508376/cureus-0016-00000064082-i01.jpg

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