Suppr超能文献

沉浸式虚拟现实干预缓解疼痛的荟萃分析综述

A synthesis of meta-analyses of immersive virtual reality interventions in pain.

作者信息

Rooney Tessa, Sharpe Louise, Winiarski Natalie, Todd Jemma, Colagiuri Ben, Van Ryckeghem Dimitri, Crombez Geert, Michalski Stefan C

机构信息

School of Psychology, Faculty of Science, The University of Sydney, Australia.

School of Psychology, Faculty of Science, The University of Sydney, Australia.

出版信息

Clin Psychol Rev. 2025 Apr;117:102566. doi: 10.1016/j.cpr.2025.102566. Epub 2025 Mar 5.

Abstract

The severity and impact of pain can vary greatly, even in individuals with the same physical injury. This variation underscores the need for a variety of treatment strategies in effective pain management. Virtual reality (VR) is an emerging technology that has been used as a treatment in diverse pain populations and for diverse indications. In recent decades, many trials, systematic reviews, and meta-analyses have examined the impact of VR for pain management. While there is some evidence for efficacy in terms of distraction, pre-exposure, and physical therapy; populations, comparators and interventions differ significantly between existing meta-analyses. Thus, the present umbrella review was conducted to determine the overall strength of evidence for all identified populations, comparators, and interventions by synthesising available meta-analyses. Fifty-four meta-analyses reporting on the effect of immersive VR interventions in pain management were identified. Overall, VR interventions appeared efficacious for procedural pain conditions, where used for distraction, and when compared to standard care. While there was some evidence for efficacy in chronic pain populations, this only indicated short-term improvement in pain intensity. We also identified numerous areas for future research wherein the available results were inconclusive, such as examining long term interventions and outcomes for chronic pain populations, reporting of adverse events, and examining the efficacy of VR interventions designed for physical therapy, augmented cognitive therapies, or pre-exposure.

摘要

疼痛的严重程度和影响差异很大,即使是身体损伤相同的个体也是如此。这种差异凸显了在有效的疼痛管理中需要多种治疗策略。虚拟现实(VR)是一种新兴技术,已被用作针对不同疼痛人群和不同适应症的治疗方法。近几十年来,许多试验、系统评价和荟萃分析都研究了VR对疼痛管理的影响。虽然在分散注意力、预暴露和物理治疗方面有一些疗效证据;但现有荟萃分析之间的人群、对照和干预措施存在显著差异。因此,本伞形综述旨在通过综合现有荟萃分析来确定所有已识别的人群、对照和干预措施的总体证据强度。确定了54项关于沉浸式VR干预对疼痛管理效果的荟萃分析。总体而言,VR干预在用于分散注意力且与标准护理相比时,似乎对程序性疼痛状况有效。虽然有一些证据表明对慢性疼痛人群有效,但这仅表明疼痛强度有短期改善。我们还确定了许多未来研究的领域,其中现有结果尚无定论,例如研究慢性疼痛人群的长期干预措施和结果、不良事件的报告,以及研究为物理治疗、增强认知疗法或预暴露设计的VR干预的疗效。

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验