Rooney Tessa, Sharpe Louise, Winiarski Natalie, Todd Jemma, Colagiuri Ben, Van Ryckeghem Dimitri, Crombez Geert, Michalski Stefan C
School of Psychology, Faculty of Science, The University of Sydney, Australia.
School of Psychology, Faculty of Science, The University of Sydney, Australia.
Clin Psychol Rev. 2025 Apr;117:102566. doi: 10.1016/j.cpr.2025.102566. Epub 2025 Mar 5.
The severity and impact of pain can vary greatly, even in individuals with the same physical injury. This variation underscores the need for a variety of treatment strategies in effective pain management. Virtual reality (VR) is an emerging technology that has been used as a treatment in diverse pain populations and for diverse indications. In recent decades, many trials, systematic reviews, and meta-analyses have examined the impact of VR for pain management. While there is some evidence for efficacy in terms of distraction, pre-exposure, and physical therapy; populations, comparators and interventions differ significantly between existing meta-analyses. Thus, the present umbrella review was conducted to determine the overall strength of evidence for all identified populations, comparators, and interventions by synthesising available meta-analyses. Fifty-four meta-analyses reporting on the effect of immersive VR interventions in pain management were identified. Overall, VR interventions appeared efficacious for procedural pain conditions, where used for distraction, and when compared to standard care. While there was some evidence for efficacy in chronic pain populations, this only indicated short-term improvement in pain intensity. We also identified numerous areas for future research wherein the available results were inconclusive, such as examining long term interventions and outcomes for chronic pain populations, reporting of adverse events, and examining the efficacy of VR interventions designed for physical therapy, augmented cognitive therapies, or pre-exposure.
疼痛的严重程度和影响差异很大,即使是身体损伤相同的个体也是如此。这种差异凸显了在有效的疼痛管理中需要多种治疗策略。虚拟现实(VR)是一种新兴技术,已被用作针对不同疼痛人群和不同适应症的治疗方法。近几十年来,许多试验、系统评价和荟萃分析都研究了VR对疼痛管理的影响。虽然在分散注意力、预暴露和物理治疗方面有一些疗效证据;但现有荟萃分析之间的人群、对照和干预措施存在显著差异。因此,本伞形综述旨在通过综合现有荟萃分析来确定所有已识别的人群、对照和干预措施的总体证据强度。确定了54项关于沉浸式VR干预对疼痛管理效果的荟萃分析。总体而言,VR干预在用于分散注意力且与标准护理相比时,似乎对程序性疼痛状况有效。虽然有一些证据表明对慢性疼痛人群有效,但这仅表明疼痛强度有短期改善。我们还确定了许多未来研究的领域,其中现有结果尚无定论,例如研究慢性疼痛人群的长期干预措施和结果、不良事件的报告,以及研究为物理治疗、增强认知疗法或预暴露设计的VR干预的疗效。