Waldow Kristoffer, Kleinbeck Constantin, Fuhrmann Arnulph, Roth Daniel
IEEE Trans Vis Comput Graph. 2025 May;31(5):2364-2373. doi: 10.1109/TVCG.2025.3549891. Epub 2025 Apr 25.
Creating a compelling sense of presence and embodiment can enhance the user experience in virtual reality (VR). One method to accomplish this is through self-representation with embodied personalized avatars or video self-avatars. However, these approaches require external hardware and primarily evaluate hand representations in VR across various tasks. We therefore present in this paper an alternative approach: video Pass-Through Embodiment (PTE), which utilizes the per-eye real-time depth map from Head-Mounted Displays (HMDs) traditionally used for Augmented Reality features. This method allows the user's real body to be cut out of the pass-through video stream and be represented in the VR environment without the need for additional hardware. To evaluate our approach, we conducted a between-subjects study involving 40 participants who completed a seated object sorting task using either PTE or a customized avatar. The results show that PTE, despite its limited depth resolution that leads to some visual artifacts, significantly enhances the user's sense of presence and embodiment. In addition, PTE does not negatively affect task performance, cognitive load, or cause VR sickness. These findings imply that video pass-through embodiment offers a practical and efficient alternative to traditional avatar-based methods in VR.
营造出引人入胜的临场感和身临其境感可以提升虚拟现实(VR)中的用户体验。实现这一点的一种方法是通过具身化的个性化虚拟形象或视频自我虚拟形象进行自我呈现。然而,这些方法需要外部硬件,并且主要评估VR中各种任务的手部呈现。因此,我们在本文中提出一种替代方法:视频穿透式具身化(PTE),它利用传统上用于增强现实功能的头戴式显示器(HMD)的每只眼睛的实时深度图。这种方法允许将用户的真实身体从穿透式视频流中抠出,并在VR环境中呈现,而无需额外的硬件。为了评估我们的方法,我们进行了一项受试者间研究,涉及40名参与者,他们使用PTE或定制虚拟形象完成了一项坐着进行的物体分类任务。结果表明,尽管PTE的深度分辨率有限,会导致一些视觉伪影,但它显著增强了用户的临场感和身临其境感。此外,PTE不会对任务性能、认知负荷产生负面影响,也不会导致VR眩晕。这些发现意味着视频穿透式具身化在VR中为基于传统虚拟形象的方法提供了一种实用且高效的替代方案。