Groysman Leya, Laspro Matteo, Diaz Allison L, Dorsainville Gregory, Oliker Aaron, Arnold Anne, Camison Liliana, Flores Roberto L
Hansjörg Wyss Department of Plastic Surgery, NYU Langone Health, New York, NY, USA.
Institute for Innovations in Medical Education, Division of Digital Learning, New York University Grossman School of Medicine, New York, NY, USA.
Cleft Palate Craniofac J. 2025 Mar 21:10556656251328789. doi: 10.1177/10556656251328789.
ObjectiveTo evaluate learners' acceptance of multiuser virtual reality (VR) simulation platform while practicing the Furlow repair technique for cleft palate reconstruction.DesignNonrandomized with pre- and postsurveys.SettingTertiary care institution's Department of Surgery September 2023 through August 2024.ParticipantsTwenty plastic surgery residents from level PGY1 to PGY6 from a single institution.InterventionsMultiuser Meta Quest 2 VR simulation-based workshop with an expert surgeon demonstrating a Furlow cleft palate repair. Feedback included audio and visual.Main outcome measuresLearner confidence in using VR as a tool for surgical education, understanding of the Furlow technique, and opinion regarding the incorporation of VR into surgical and medical education. Satisfaction as measured by the Student Evaluation of Educational Quality questionnaire survey with a 5-point Likert scale (1 = strongly disagree to 5 = strongly agree).Results20 residents participated in this study, of which 65% had previously participated in a cleft palate repair and 40% had used VR. After the simulation, trainees' confidence in using VR as a tool for surgical education, understanding of the Furlow technique, and opinion regarding the incorporation of VR into surgical and medical education significantly increased ( < .05). Trainees found the simulation stimulating (4.85 ± 0.67), interesting (4.45 ± 0.83), clear (4.60 ± 0.82), an effective teaching tool (4.75 ± 0.44) and would recommend it to others (4.90 ± 0.31). Participants reported that they would feel somewhat comfortable repeating the simulation alone (3.95 ± 1.05).ConclusionMultiuser VR-based simulation workshops can significantly increase learners' confidence and skills in the Furlow technique and promote positive opinions regarding VR as an educational tool. Learners considered this platform effective and stimulating and would recommend it as an educational tool.
目的
评估学习者在练习用于腭裂修复的弗洛(Furlow)修复技术时对多用户虚拟现实(VR)模拟平台的接受程度。
设计
采用前后调查的非随机研究。
地点
2023年9月至2024年8月某三级医疗机构的外科。
参与者
来自同一机构的20名PGY1至PGY6级别的整形外科住院医师。
干预措施
基于多用户Meta Quest 2 VR模拟的工作坊,由一名专家外科医生演示弗洛腭裂修复术。反馈包括音频和视频。
主要结局指标
学习者使用VR作为外科教育工具的信心、对弗洛技术的理解,以及对将VR纳入外科和医学教育的看法。通过教育质量学生评价问卷调查进行满意度测量,采用5点李克特量表(1 = 强烈不同意至5 = 强烈同意)。
结果
20名住院医师参与了本研究,其中65%曾参与过腭裂修复,40%曾使用过VR。模拟结束后,学员使用VR作为外科教育工具的信心、对弗洛技术的理解,以及对将VR纳入外科和医学教育的看法显著提高(P < 0.05)。学员们认为模拟具有启发性(4.85 ± 0.67)、有趣(4.45 ± 0.83)、清晰(4.60 ± 0.82),是一种有效的教学工具(4.75 ± 0.44),并会向他人推荐(4.90 ± 0.31)。参与者报告称,他们独自重复模拟时会感到有些自在(3.95 ± 1.05)。
结论
基于多用户VR的模拟工作坊可显著提高学习者在弗洛技术方面的信心和技能,并促进对VR作为教育工具的积极看法。学习者认为该平台有效且具有启发性,并会推荐将其作为教育工具。