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助力学习障碍学生:探究严肃数字游戏在数学教育中提升成绩与激发动力的潜力。

Empowering Students with Learning Disabilities: Examining Serious Digital Games' Potential for Performance and Motivation in Math Education.

作者信息

Polydoros Georgios, Antoniou Alexandros-Stamatios

机构信息

Department of Mathematics & Applied Mathematics, University of Crete, Voutes Campus, 70013 Heraklion, Greece.

Department of Pedagogy and Primary Education, National and Kapodistrian University of Athens, 10680 Athens, Greece.

出版信息

Behav Sci (Basel). 2025 Feb 27;15(3):282. doi: 10.3390/bs15030282.

Abstract

This research investigates the impact of digital math serious educational games (SEGs) on enhancing math skills and motivation, specifically focusing on first-degree equations for students with learning difficulties. A comparative study was conducted among two groups of students with learning disabilities. One group engaged with the digital math serious educational game "Battleship", while the other received traditional curriculum-based instruction. The study's dual objectives were to assess the effectiveness of digital math SEGs in improving mathematical performance and to evaluate motivation levels. Additionally, gender differences in performance and motivation were examined to understand how SEGs impact boys and girls differently. Employing an empirical approach, a test comprising standard exercises on first-degree equations, typically encountered in seventh grade, was administered. The Motivated Strategies for Learning Questionnaire (MSLQ) was administered to measure motivation. The research sample consisted of 104 seventh-grade students with learning disabilities, aged 12-13 years, from four public schools in the northern sector of Attica, Greece. The sample was evenly divided into two groups of 52 students each. Data were analyzed using SPSS and Excel. Results indicated that students who engaged with the digital math SEG demonstrated significantly improved math performance compared to their peers who used the standard curriculum book. Interestingly, the control group, which used the standard curriculum book, reported higher levels of motivation, underscoring the complex interplay of motivational factors among students with learning disabilities. Furthermore, the analysis by gender revealed that both boys and girls benefited from SEGs in terms of performance. However, motivation levels were only slightly affected by gender, highlighting the potential of SEGs to support diverse learners.

摘要

本研究调查了数字数学严肃教育游戏(SEGs)对提高数学技能和学习动机的影响,特别关注学习困难学生的一次方程。对两组学习障碍学生进行了一项对比研究。一组参与数字数学严肃教育游戏《战舰》,而另一组接受基于传统课程的教学。该研究的双重目标是评估数字数学SEGs在提高数学成绩方面的有效性,并评估学习动机水平。此外,还研究了成绩和动机方面的性别差异,以了解SEGs对男孩和女孩的不同影响。采用实证方法,进行了一项包含七年级常见的一次方程标准练习的测试。使用学习动机策略问卷(MSLQ)来测量学习动机。研究样本包括来自希腊阿提卡北部地区四所公立学校的104名12 - 13岁的七年级学习障碍学生。样本平均分为两组,每组52名学生。使用SPSS和Excel对数据进行分析。结果表明,与使用标准课程教材的同龄人相比,参与数字数学SEGs的学生数学成绩有显著提高。有趣的是,使用标准课程教材的对照组报告的学习动机水平更高,这突出了学习障碍学生中动机因素的复杂相互作用。此外,按性别分析表明,男孩和女孩在成绩方面都从SEGs中受益。然而,动机水平仅受到性别的轻微影响,这突出了SEGs支持不同学习者的潜力。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/5316/11939157/586a0a187d96/behavsci-15-00282-g001.jpg

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