Anderson C A, Dill K E
Department of Psychology, University of Missouri-Columbia, USA.
J Pers Soc Psychol. 2000 Apr;78(4):772-90. doi: 10.1037//0022-3514.78.4.772.
Two studies examined violent video game effects on aggression-related variables. Study 1 found that real-life violent video game play was positively related to aggressive behavior and delinquency. The relation was stronger for individuals who are characteristically aggressive and for men. Academic achievement was negatively related to overall amount of time spent playing video games. In Study 2, laboratory exposure to a graphically violent video game increased aggressive thoughts and behavior. In both studies, men had a more hostile view of the world than did women. The results from both studies are consistent with the General Affective Aggression Model, which predicts that exposure to violent video games will increase aggressive behavior in both the short term (e.g., laboratory aggression) and the long term (e.g., delinquency).
两项研究考察了暴力电子游戏对与攻击性行为相关变量的影响。研究1发现,现实生活中玩暴力电子游戏与攻击性行为和犯罪行为呈正相关。对于性格好斗的人和男性来说,这种关系更为强烈。学业成绩与玩电子游戏的总时长呈负相关。在研究2中,在实验室里接触画面暴力的电子游戏会增加攻击性思维和行为。在两项研究中,男性对世界的看法比女性更具敌意。两项研究的结果都与一般情感攻击模型一致,该模型预测,接触暴力电子游戏会在短期(如实验室攻击行为)和长期(如犯罪行为)内增加攻击性行为。