Bayro Allison, Moon Hongju, Ghasemi Yalda, Jeong Heejin, Lee Jae Yeol
School of Biological Health and Systems Engineering, Arizona State University, Tempe, AZ, USA.
Gwangju Technopark, Gwangju, South Korea.
IISE Trans Occup Ergon Hum Factors. 2025 Apr 2:1-14. doi: 10.1080/24725838.2025.2484731.
Occupational ApplicationsAs extended reality (XR) technologies continue to evolve, their use in remote collaboration and workplaces with physical limitations offers opportunities to improve ergonomics and efficiency. In this study, we explored how virtual reality (VR) and mixed reality (MR) systems impact users' sense of presence, perceived workload, object manipulation, and physiological responses in remote collaboration settings with movement constraints. We found that VR-based collaboration enhanced the sense of presence and reduced the need for physical movement compared to MR. Specifically, features such as a thumbstick button enabled teleportation in VR to help minimize physical strain. In contrast, MR systems led to higher objective and subjective measures of physical demands, suggesting greater strain and potential fatigue from ongoing physical interactions. Our findings highlight the importance of designing XR systems that balance productivity with worker well-being, particularly in environments that require physical adaptability.
职业应用
随着扩展现实(XR)技术不断发展,其在远程协作以及存在物理限制的工作场所中的应用,为改善人体工程学和提高效率提供了机会。在本研究中,我们探讨了虚拟现实(VR)和混合现实(MR)系统在存在运动限制的远程协作环境中,如何影响用户的临场感、感知工作量、物体操纵以及生理反应。我们发现,与MR相比,基于VR的协作增强了临场感,并减少了身体移动的需求。具体而言,诸如拇指操纵杆按钮等功能可在VR中实现瞬移,有助于将身体劳损降至最低。相比之下,MR系统导致对身体需求的客观和主观测量结果更高,这表明持续的身体交互会带来更大的压力和潜在疲劳。我们的研究结果凸显了设计兼顾生产力与员工福祉的XR系统的重要性,尤其是在需要身体适应性的环境中。