Lu Shuying, Ji Yuanyuan, Wang Na, Ou Mengxian, Zhang Naqin, Wang Xiaoyu, Yan Mengqi, Dallakoti Namuna, Wu Ying, Wang Jun
Department of Neurosurgery, Xuanwu Hospital, Capital Medical University, Beijing, China.
School of Nursing, Capital Medical University, Beijing, China.
Aust Crit Care. 2025 Jul;38(4):101233. doi: 10.1016/j.aucc.2025.101233. Epub 2025 Apr 25.
The aim of this study was to determine the effectiveness of virtual reality on anxiety, pain, sleep quality, and posttraumatic stress disorder in critically ill patients within intensive care units.
The data sources included PubMed, EMBASE, Web of Science, CENTRAL, PsycINFO, and CINAHL DATA databases.
Two authors independently conducted the literature search and quality assessment process. The pooled results were calculated using the standardised mean difference (SMD) and its 95% confidence interval (CI) using the Review Manager software (Version 5.4).
Ten randomised controlled trials published from 2020 to 2024 were included. Most of the studies were classified as having a low risk of bias or some concerns. The evidence certainty varied from low to moderate for the different outcomes. The pooled results indicated statistically significant effectiveness in anxiety (SMD: -0.46, 95% CI: -0.80 to -0.11, P = 0.01) and sleep quality (SMD: 0.66, 95% CI: 0.29-1.03, P < 0.001) postintervention. No statistically significant effects were found for pain (SMD: -0.11, 95% CI: -0.79-0.57, P = 0.75) or posttraumatic stress disorder (SMD: -0.29, 95 % CI: -0.59-0.02, P = 0.06).
Virtual reality is practical for mitigating anxiety and enhancing sleep quality in critically ill patients within intensive care units; however, its effects on pain and posttraumatic stress disorder are nonsignificant. Virtual reality can broaden its utility and content within intensive care units by incorporating meditation, hypnosis, and cognitive behavioural strategies. Careful consideration should be given to the timing and frequency of virtual reality sessions for patients who are critically ill and unable to remain conscious.
Virtual reality is a promising complementary therapy in intensive care units. It can reduce anxiety and improve sleep quality. Still, its effects on pain and posttraumatic stress disorder are not significant, and future research should focus on optimising devices, expanding content, and selecting appropriate intervention timing and frequency.
本研究旨在确定虚拟现实对重症监护病房(ICU)危重症患者焦虑、疼痛、睡眠质量和创伤后应激障碍的影响。
数据来源包括PubMed、EMBASE、科学引文索引、考克兰系统评价数据库、心理学文摘数据库和护理学与健康领域数据库。
两位作者独立进行文献检索和质量评估过程。使用Review Manager软件(版本5.4),采用标准化均数差(SMD)及其95%置信区间(CI)计算合并结果。
纳入了2020年至2024年发表的10项随机对照试验。大多数研究被归类为偏倚风险低或存在一些担忧。不同结局的证据确定性从低到中等不等。合并结果表明,干预后焦虑(SMD:-0.46,95%CI:-0.80至-0.11,P = 0.01)和睡眠质量(SMD:0.66,95%CI:0.29 - 1.03,P < 0.001)方面有统计学显著效果。疼痛(SMD:-0.11,95%CI:-0.79至0.57,P = 0.75)或创伤后应激障碍(SMD:-0.29,95%CI:-0.59至0.02,P = 0.06)方面未发现统计学显著效果。
虚拟现实对减轻ICU危重症患者的焦虑和提高睡眠质量是可行的;然而,其对疼痛和创伤后应激障碍的影响不显著。虚拟现实可以通过纳入冥想、催眠和认知行为策略,在重症监护病房扩大其效用和内容。对于危重症且无法保持意识的患者,应仔细考虑虚拟现实治疗的时机和频率。
虚拟现实在重症监护病房是一种有前景的辅助治疗方法。它可以减轻焦虑并改善睡眠质量。不过,其对疼痛和创伤后应激障碍的影响并不显著,未来研究应聚焦于优化设备、拓展内容以及选择合适的干预时机和频率。