Onita Cristiana Amalia, Matei Daniela-Viorelia, Onu Ilie, Iordan Daniel-Andrei, Chelarasu Elena, Tupita Nicoleta, Petrescu-Miron Diana, Radeanu Mihaela, Juravle Georgiana, Corciova Calin, Fuior Robert, Mocanu Veronica
Center for Obesity BioBehavioral Experimental Research, Department of Morpho-Functional Sciences II (Pathophysiology), "Grigore T. Popa" University of Medicine and Pharmacy, 700115 Iasi, Romania.
Department of Biomedical Sciences, Faculty of Medical Bioengineering, "Grigore T. Popa" University of Medicine and Pharmacy, 700588 Iasi, Romania.
Nutrients. 2025 Mar 12;17(6):999. doi: 10.3390/nu17060999.
According to "The World Health Organization", obesity during childhood is directly associated with multiple complications and with an increased risk of the installation of various pathologies. Considering the increase in this pathology among children and teenagers, new instruments of prevention are needed. Virtual reality is an innovative tool that offers several advantages over classical therapies, becoming important in various medical fields, starting from phobia treatment, pain relief, and body image perception to education. This technology has been successfully used to study the influence of virtual cues on behavioral responses and can be useful in nutritional education as well as understanding eating behavior. The objective of this scoping review study is to understand the impact of virtual supermarket exposure on individuals' food choices and to explore the potential of technology on nutrition education in the general population. It seeks to explore purchasing based on product appearance and placement, food prices, nudging conditions and under-pressure decision making. A manual literature search was conducted using the databases Web of Science, SCOPUS and Google Scholar. Included articles were published between 2012 and 2024 using immersive virtual and augmented supermarket environments as a tool to understand food choices and education. The results showed that using higher immersion can be efficient in understanding food choices, rather than a lower immersive tool. The advantage of immersive virtual reality is highlighted by the sense of presence it offers, compared to other devices, providing a safe, controlled environment for users.
根据“世界卫生组织”的说法,儿童期肥胖与多种并发症直接相关,且会增加患各种疾病的风险。鉴于儿童和青少年中这种疾病的发病率上升,需要新的预防手段。虚拟现实是一种创新工具,与传统疗法相比具有多种优势,在从恐惧症治疗、疼痛缓解、身体形象认知到教育等各个医学领域都变得至关重要。这项技术已成功用于研究虚拟线索对行为反应的影响,并且在营养教育以及理解饮食行为方面也可能有用。这项范围综述研究的目的是了解虚拟超市体验对个人食物选择的影响,并探索该技术在普通人群营养教育方面的潜力。它旨在探索基于产品外观和摆放位置、食品价格、助推条件以及压力下决策的购买行为。使用科学网、Scopus和谷歌学术数据库进行了手动文献检索。纳入的文章发表于2012年至2024年之间,使用沉浸式虚拟和增强超市环境作为理解食物选择和教育的工具。结果表明,与较低沉浸式工具相比,使用更高的沉浸感在理解食物选择方面可能更有效。与其他设备相比,沉浸式虚拟现实的优势在于它所提供的临场感,为用户提供了一个安全、可控的环境。