Department of Physiotherapy, University College of Northern Denmark, UCN, Denmark; Department of Research and Development, University College of Northern Denmark, UCN, Denmark.
Department of Physiotherapy, University College of Northern Denmark, UCN, Denmark.
Physiol Behav. 2023 Jan 1;258:114015. doi: 10.1016/j.physbeh.2022.114015. Epub 2022 Oct 30.
The use of virtual reality (VR) with head-mounted displays (HMD) may cause side effects called cybersickness with symptoms comparable to those of motion sickness. In this study, we explored whether individual balance characteristics and self-reported tendency to motion sickness could be related to cybersickness vulnerability. Healthy young people (N = 45) were exposed to a VR application with HMD for four minutes, standing with no support. Balance characteristics were measured before (Sensory orientation test) and during (balance platform) the VR exposure. Symptoms of cybersickness were recorded by the Simulator sickness questionnaire (SSQ). Data were analyzed for subgroups with and without a tendency to motion sickness. The participants were negatively affected by the VR exposure: SSQ-before: 21.3 (19.5); SSQ-after: 31.8 (25.2); p<0.01, and 73% experienced increased discomfort. The SSQ sub-scores Nausea and Disorientation were affected, but not the sub-score for Oculomotor disturbance. Surprisingly, the participants described discomfort already after the initial balance assessment (Sensory orientation test). Participants with a self-reported tendency to motion sickness were relatively more affected by this challenge to their sensory integration. Increased postural instability was evident during the VR exposure, but there was a sizeable individual variance in the postural response. The study identified no individual balance characteristics which could be associated with the cybersickness vulnerability. The adverse effect of the Sensory orientation test is a novel finding and it became a bias that diminished subgroup differences in cybersickness vulnerability.
使用头戴式显示器 (HMD) 的虚拟现实 (VR) 可能会引起称为晕动病的副作用,其症状与晕动病相似。在这项研究中,我们探讨了个体平衡特征和自述的晕动病倾向是否与晕动病易感性有关。健康的年轻人 (N=45) 在没有支撑的情况下使用 HMD 暴露于 VR 应用程序四分钟。在 VR 暴露之前 (感觉定向测试) 和期间 (平衡平台) 测量平衡特征。通过晕动病模拟问卷 (SSQ) 记录晕动病症状。为有和没有晕动病倾向的亚组分析数据。参与者受到 VR 暴露的负面影响:SSQ-之前:21.3(19.5);SSQ-之后:31.8(25.2);p<0.01,73%的人感到不适增加。SSQ 的恶心和定向障碍子分数受到影响,但眼动障碍子分数不受影响。令人惊讶的是,参与者在初始平衡评估 (感觉定向测试) 后就描述了不适。自我报告有晕动病倾向的参与者受到这种感官整合挑战的影响相对更大。在 VR 暴露期间出现姿势不稳定增加,但姿势反应存在相当大的个体差异。该研究未确定与晕动病易感性相关的个体平衡特征。感觉定向测试的不良影响是一个新发现,它成为了一个偏见,降低了晕动病易感性亚组差异。