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在健康成年人使用虚拟水迷宫任务进行空间学习时,等距地标未能产生阻断效应:认知地图的作用?

Equidistant Landmarks Fail to Produce the Blocking Effect in Spatial Learning Using a Virtual Water Maze Task with Healthy Adults: A Role for Cognitive Mapping?

作者信息

Deery Róisín, Commins Seán

机构信息

Psychology Department, Maynooth University, W23 F2K8 Kildare, Ireland.

出版信息

Brain Sci. 2025 Apr 19;15(4):414. doi: 10.3390/brainsci15040414.

Abstract

BACKGROUND/OBJECTIVES: Cue competition is a feature of associative learning, whereby during learning, cues compete with each other, based on their relative salience, to influence subsequent performance. Blocking is a feature of cue competition where prior knowledge of a cue (X) will interfere with the subsequent learning of a second cue (XY). When tested with the second cue (Y) alone, participants show an impairment in responding. While blocking has been observed across many domains, including spatial learning, previous research has raised questions regarding replication and the conditions necessary for it to occur. Furthermore, two prominent spatial learning theories predict contrary results for blocking. Associative learning accounts predict that the addition of a cue will lead to a blocking effect and impaired performance upon testing. Whereas the cognitive map theory suggests that the novel cue will be integrated into a map with no subsequent impairment in performance.

METHODS

Using a virtual water maze task, we investigated the blocking effect in human participants.

RESULTS

Results indicated that the cue learned in phase 1 of the experiment did not interfere with learning of a subsequent cue introduced in phase 2.

CONCLUSIONS

This suggests that blocking did not occur and supports a cognitive mapping approach in human spatial learning. However, the relative location of the cues relative to the goal and how this might determine the learning strategy used by participants was discussed.

摘要

背景/目的:线索竞争是联想学习的一个特征,即在学习过程中,线索会根据其相对显著性相互竞争,以影响后续表现。阻断是线索竞争的一个特征,其中对一个线索(X)的先验知识会干扰对第二个线索(XY)的后续学习。当单独用第二个线索(Y)进行测试时,参与者的反应会出现受损。虽然在包括空间学习在内的许多领域都观察到了阻断现象,但先前的研究对其可重复性以及发生阻断所需的条件提出了疑问。此外,两种著名的空间学习理论对阻断现象预测了相反的结果。联想学习理论认为,添加一个线索会导致阻断效应,并在测试时表现受损。而认知地图理论则表明,新线索将被整合到地图中,随后表现不会受损。

方法

我们使用虚拟水迷宫任务,研究了人类参与者中的阻断效应。

结果

结果表明,在实验第一阶段学到的线索并未干扰在第二阶段引入的后续线索的学习。

结论

这表明未发生阻断,并支持人类空间学习中的认知映射方法。然而,还讨论了线索相对于目标的相对位置以及这可能如何决定参与者使用的学习策略。

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