• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study.中国超重或肥胖青年成年人对用于减肥的虚拟现实运动游戏的接受度及使用意愿:定性研究
JMIR Serious Games. 2025 May 1;13:e66998. doi: 10.2196/66998.
2
Factors That Influence Young Adults' Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study.在体重控制环境中影响年轻人对虚拟现实健身游戏偏好的因素:定性研究
J Med Internet Res. 2024 Dec 30;26:e58422. doi: 10.2196/58422.
3
Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study.沉浸式虚拟现实运动游戏促进社区居家老年人福祉:一项混合方法试点研究方案
JMIR Res Protoc. 2022 Jun 13;11(6):e32955. doi: 10.2196/32955.
4
At-Home Immersive Virtual Reality Exergames to Reduce Cardiometabolic Risk Among Office Workers: Protocol for a Randomized Controlled Trial.在家沉浸式虚拟现实运动游戏降低上班族心血管代谢风险:一项随机对照试验方案
JMIR Res Protoc. 2025 Jan 20;14:e64560. doi: 10.2196/64560.
5
What Players of Virtual Reality Exercise Games Want: Thematic Analysis of Web-Based Reviews.虚拟现实运动游戏玩家的需求:基于网络评论的主题分析
J Med Internet Res. 2019 Sep 16;21(9):e13833. doi: 10.2196/13833.
6
Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis.老年人参与舞蹈健身游戏的体验:系统评价和元综合。
Int J Nurs Stud. 2024 Apr;152:104696. doi: 10.1016/j.ijnurstu.2024.104696. Epub 2024 Jan 15.
7
Usability and acceptability of balance exergames in older adults: A scoping review.老年人平衡运动游戏的可用性与可接受性:一项范围综述
Health Informatics J. 2016 Dec;22(4):911-931. doi: 10.1177/1460458215598638. Epub 2015 Aug 23.
8
Assessing virtual reality acceptance in long-term care facilities: a quantitative study with older adults.评估长期护理机构中的虚拟现实接受度:一项针对老年人的定量研究。
Disabil Rehabil Assist Technol. 2024 Oct;19(7):2602-2614. doi: 10.1080/17483107.2023.2295946. Epub 2023 Dec 26.
9
The effectiveness of web-based programs on the reduction of childhood obesity in school-aged children: A systematic review.基于网络的项目对学龄儿童肥胖症减轻的有效性:一项系统评价。
JBI Libr Syst Rev. 2012;10(42 Suppl):1-14. doi: 10.11124/jbisrir-2012-248.
10
Virtual Reality Exergames for Improving Older Adults' Cognition and Depression: A Systematic Review and Meta-Analysis of Randomized Control Trials.虚拟现实健身体验游戏对改善老年人认知和抑郁的作用:一项随机对照试验的系统评价和荟萃分析。
J Am Med Dir Assoc. 2021 May;22(5):995-1002. doi: 10.1016/j.jamda.2021.03.009. Epub 2021 Apr 2.

本文引用的文献

1
Factors That Influence Young Adults' Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study.在体重控制环境中影响年轻人对虚拟现实健身游戏偏好的因素:定性研究
J Med Internet Res. 2024 Dec 30;26:e58422. doi: 10.2196/58422.
2
Sustaining the Usefulness and Appeal of an Older Adult-led Makerspace through Developing and Adapting Resources.通过开发和调整资源来维持由老年人主导的创客空间的实用性和吸引力。
Proc ACM Hum Comput Interact. 2024;8:1-29.
3
What could be the reasons for not losing weight even after following a weight loss program?即使遵循了减肥计划,体重仍未减轻的原因可能有哪些?
J Health Popul Nutr. 2024 Mar 2;43(1):37. doi: 10.1186/s41043-024-00516-4.
4
Effect of virtual reality-based exercise and physical exercise on adolescents with overweight and obesity: study protocol for a randomised controlled trial.虚拟现实运动与身体运动对超重和肥胖青少年的影响:一项随机对照试验的研究方案。
BMJ Open. 2023 Oct 11;13(10):e075332. doi: 10.1136/bmjopen-2023-075332.
5
Obesity and psychological distress.肥胖与心理困扰。
Philos Trans R Soc Lond B Biol Sci. 2023 Oct 23;378(1888):20220225. doi: 10.1098/rstb.2022.0225. Epub 2023 Sep 4.
6
Which exercise interventions are more helpful in treating primary obesity in young adults? A systematic review and Bayesian network meta-analysis.哪些运动干预措施对治疗年轻成年人的原发性肥胖更有帮助?一项系统评价和贝叶斯网络荟萃分析。
Arch Med Sci. 2022 Sep 9;19(4):865-883. doi: 10.5114/aoms/153479. eCollection 2023.
7
Digital communication and virtual reality for extending the behavioural treatment of obesity - the patients' perspective: results of an online survey in Germany.数字通讯和虚拟现实在肥胖行为治疗中的应用——患者的观点:德国在线调查的结果。
BMC Med Inform Decis Mak. 2023 May 24;23(1):100. doi: 10.1186/s12911-023-02197-1.
8
Effects of virtual reality-based intervention on depression in stroke patients: a meta-analysis.虚拟现实干预对脑卒中患者抑郁的影响:Meta 分析。
Sci Rep. 2023 Mar 16;13(1):4381. doi: 10.1038/s41598-023-31477-z.
9
Virtual Reality Exercise Program Effects on Body Mass Index, Depression, Exercise Fun and Exercise Immersion in Overweight Middle-Aged Women: A Randomized Controlled Trial.虚拟现实运动方案对超重中年女性体重指数、抑郁、运动乐趣和运动沉浸感的影响:一项随机对照试验。
Int J Environ Res Public Health. 2023 Jan 4;20(2):900. doi: 10.3390/ijerph20020900.
10
The Effect of Non-Immersive Virtual Reality Exergames versus Traditional Physiotherapy in Parkinson's Disease Older Patients: Preliminary Results from a Randomized-Controlled Trial.非沉浸式虚拟现实运动游戏与传统物理疗法对帕金森病老年患者的影响:一项随机对照试验的初步结果。
Int J Environ Res Public Health. 2022 Nov 10;19(22):14818. doi: 10.3390/ijerph192214818.

中国超重或肥胖青年成年人对用于减肥的虚拟现实运动游戏的接受度及使用意愿:定性研究

Acceptability of and Willingness to Use Virtual Reality Exergames for Weight Loss Among Young Adults With Overweight or Obesity in China: Qualitative Study.

作者信息

Chen Yanya, Guan Bingsheng, Zhang Yaqi, Lee Suen Chow, Liu Jia-Yu, Li Sicun, Liu Ming, Zhang Xiaoshen, Ming Wai-Kit

机构信息

School of Nursing, Jinan University, Guangzhou, China.

Department of Infectious Diseases and Public Health, Jockey Club College of Veterinary Medicine and Life Sciences, City University of Hong Kong, To Yuen Building, 31 To Yuen Street, Hong Kong, China (Hong Kong), 852 34426956.

出版信息

JMIR Serious Games. 2025 May 1;13:e66998. doi: 10.2196/66998.

DOI:10.2196/66998
PMID:40311124
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC12061344/
Abstract

BACKGROUND

Overweight and obesity seriously affect physical and psychological health worldwide. They are common public health issues in young adults who are considered a "vulnerable group" prone to adopt unhealthy lifestyles that can lead to overweight and obesity. Virtual reality exergames could help increase balance performance among patients with Parkinson disease and improve depression and pain interference among individuals with chronic neck pain. Still, limited research has been conducted on the use of virtual reality exergames among young adults with overweight and obesity, and their willingness and acceptability remain unclear.

OBJECTIVES

This study aimed to assess the acceptability of and willingness to use virtual reality exergames for weight loss among young adults with overweight or obesity.

METHODS

This was a qualitative study. Sixteen young adults with overweight or obesity were recruited in Guangzhou, China, and divided into 4 focus groups. They were interviewed between September and October 2023 through semistructured interviews. NVivo (version 14; Lumivero) was used to transcribe, code, and thematically analyze interviews.

RESULTS

Four main themes and 8 subthemes emerged from the data. The main themes included perception of previous weight loss measures (regarded exercise and diet as the main measures for weight loss and difficulties in holding on to the weight loss methods), acceptability of virtual reality exergames (increasing opportunities for exercise, a powerful means for propelling doing exercise, positive impact on psychological well-being, and more appealing to office workers than students), willingness to use virtual reality exergames, and concerns (weight loss effect and other concerns).

CONCLUSIONS

Virtual reality exergames were seen as beneficial for maintaining exercise and promoting psychological well-being among young adults with overweight or obesity, despite concerns about effectiveness, cost, and privacy. Almost all young adults indicated their willingness to try these kinds of games if given the opportunity. These findings suggested that virtual reality exergames could be a promising tool for weight management in this population.

摘要

背景

超重和肥胖在全球范围内严重影响身心健康。它们是年轻人中常见的公共卫生问题,这些年轻人被视为“弱势群体”,容易养成导致超重和肥胖的不健康生活方式。虚拟现实健身游戏有助于提高帕金森病患者的平衡能力,并改善慢性颈痛患者的抑郁和疼痛干扰。然而,针对超重和肥胖的年轻人使用虚拟现实健身游戏的研究仍然有限,他们的意愿和接受度尚不清楚。

目的

本研究旨在评估超重或肥胖的年轻人对使用虚拟现实健身游戏减肥的接受度和意愿。

方法

这是一项定性研究。在中国广州招募了16名超重或肥胖的年轻人,并将他们分成4个焦点小组。在2023年9月至10月期间,通过半结构化访谈对他们进行了访谈。使用NVivo(第14版;Lumivero)对访谈进行转录、编码和主题分析。

结果

数据中出现了4个主要主题和8个子主题。主要主题包括对以往减肥措施的认知(将运动和饮食视为主要减肥措施以及坚持减肥方法的困难)、虚拟现实健身游戏的可接受性(增加锻炼机会、推动锻炼的有力手段、对心理健康的积极影响以及对上班族比对学生更有吸引力)、使用虚拟现实健身游戏的意愿以及担忧(减肥效果和其他担忧)。

结论

尽管对效果、成本和隐私存在担忧,但虚拟现实健身游戏被认为有利于超重或肥胖的年轻人维持锻炼并促进心理健康。几乎所有年轻人都表示,如果有机会,他们愿意尝试这类游戏。这些发现表明,虚拟现实健身游戏可能是该人群体重管理的一个有前景的工具。