Karaba Bäckström Martin, Girdler Sonya, Milbourn Ben, Lexén Annika
Mental Health, Activity and Participation, Faculty of Medicine, Lund University, Lund, Sweden.
Curtin Autism Research Group (CARG), Curtin University, Perth, Australia.
JMIR Form Res. 2025 May 23;9:e71563. doi: 10.2196/71563.
Young adults experience stressors in their transition to adulthood and are at increased risk of mental ill-health. This risk is compounded by young adults' low levels of mental health literacy and limited competencies in implementing strategies promoting mental health and well-being in their daily lives. Previous research suggests that digital mental health apps may be particularly effective in increasing the mental health literacy of young adults. In Sweden, there is a lack of research on young adults' unique perspectives on what constitutes mental health, well-being, and ill-health-perspectives that could inform the coproduction of evidence-based interventions targeting these issues.
The overarching aim of this study was to conduct a needs assessment as part of coproducing a digital mental health app for Swedish young adults. More specifically, the study addressed two research questions: (1) What do Swedish young adults perceive as contributing to the mental health, well-being, and ill-health of themselves and their peers? (2) What are Swedish young adults' preferences and ideas on how a digital mental health app can support their mental health during young adulthood, including their perspectives on the app's usability?
We conducted semistructured interviews with 16 young adults and analyzed the data using reflexive thematic analysis.
Of the 16 study participants, 9 (56%) identified as women and 7 (44%) as men. Their mean age was 23.6 (SD 4.22; range 18-29) years. Furthermore, 56% (9/16) were pursuing or had obtained a higher education degree, while 44% (7/16) had completed or were in the process of completing a high school diploma. The interviews and subsequent analysis revealed three main themes: (1) "To feel that life is worth living"-pathways through pressures and pursuit of mental well-being during young adulthood, (2) "A personal space for working on one's own mental well-being"-digital companionship with others, and (3) "Something that is designed for me"-customizing one's digital mental health journey.
In line with the preferences of Swedish young adults, the promotion of mental health and well-being through digital technology and eHealth should focus on a customizable app that supports balance in daily life while strengthening mental health competencies. The content should center on fostering and maintaining meaningful relationships and activities, addressing challenges such as negative social media use and stress recovery, and enhancing mental health knowledge and peer support. Future efforts should focus on researching young adults' experiences of the life phase of emerging adulthood and its implications for mental health. In addition, future technical development and research on digital mental health apps should include the perspectives of stakeholders, such as mental health professionals, and involve prototype testing with diverse groups to ensure the app's relevance, user engagement, and effectiveness.
年轻人在向成年过渡的过程中会经历压力源,心理健康状况不佳的风险也会增加。年轻人心理健康素养水平较低,在日常生活中实施促进心理健康和幸福的策略的能力有限,这使得这种风险更加复杂。先前的研究表明,数字心理健康应用程序在提高年轻人的心理健康素养方面可能特别有效。在瑞典,缺乏关于年轻人对心理健康、幸福和疾病的独特看法的研究,而这些看法可以为针对这些问题共同制定循证干预措施提供参考。
本研究的总体目标是进行需求评估,作为为瑞典年轻人共同开发数字心理健康应用程序的一部分。更具体地说,该研究解决了两个研究问题:(1)瑞典年轻人认为哪些因素有助于他们自己和同龄人心理健康、幸福和疾病?(2)瑞典年轻人对数字心理健康应用程序如何在成年早期支持他们的心理健康有哪些偏好和想法,包括他们对应用程序可用性的看法?
我们对16名年轻人进行了半结构化访谈,并使用反思性主题分析对数据进行了分析。
16名研究参与者中,9名(56%)为女性,7名(44%)为男性。他们的平均年龄为23.6岁(标准差4.22;范围18 - 29岁)。此外,56%(9/16)的人正在攻读或已获得高等教育学位,而44%(7/16)的人已完成或正在完成高中文凭。访谈及后续分析揭示了三个主要主题:(1)“觉得生活值得过”——成年早期应对压力和追求心理健康的途径,(2)“用于关注自身心理健康的个人空间”——与他人的数字陪伴,(3)“为我量身定制的东西”——定制个人数字心理健康之旅。
根据瑞典年轻人的偏好,通过数字技术和电子健康促进心理健康和幸福应侧重于一个可定制的应用程序,该应用程序在加强心理健康能力的同时支持日常生活中的平衡。内容应围绕培养和维持有意义的人际关系及活动、应对诸如负面社交媒体使用和压力恢复等挑战,以及增强心理健康知识和同伴支持。未来的工作应侧重于研究年轻人在成年初期这一生命阶段的经历及其对心理健康的影响。此外,未来数字心理健康应用程序的技术开发和研究应纳入心理健康专业人员等利益相关者的观点,并涉及与不同群体的原型测试,以确保应用程序的相关性、用户参与度和有效性。