Silacci Alessandro, Cherubini Mauro, Caon Maurizio
Persuasive Technology Lab, Information Systems Department, University of Lausanne, Lausanne, Switzerland.
Digital Business Center, School of Management of Fribourg, HES-SO University of Applied Sciences and Arts Western Switzerland, Fribourg, Switzerland.
Front Digit Health. 2025 May 12;7:1551966. doi: 10.3389/fdgth.2025.1551966. eCollection 2025.
To fight sedentary lifestyles, researchers have introduced various technological interventions aimed at promoting physical activity through social support. These interventions encourage people to exercise together, maintaining high levels of motivation. However, the unpredictable nature of human peers makes it challenging to control behavior and balance these interventions effectively. Artificial intelligence agents, on the other hand, can provide consistent social support and are more controllable. Hence, we propose Simulated Exercising Peers (SEPs) as a promising solution for providing agent-based social support for physical activity.
Participatory design sessions were conducted, involving young adults in the creation of SEP-based interventions. Sixteen participants generated four prototypes that varied in aesthetics, behavior, and communication style, with outcomes analyzed through the lens of Self-Determination Theory to better understand the motivational implications of each design.
Findings highlight key components crucial for designing SEPs that enhance acceptance and efficiently integrate into physical activity interventions. Additionally, the study revealed how the aesthetics and behavior of SEPs could potentially deceive users, which can lead to user disengagement from interventions involving SEPs. Participants also defined two distinct social roles for the SEPs, i.e., coach, and companion, each associated with unique communication styles.
This study offers five design guidelines for the development of SEPs, AI agents aimed at promoting physical activity through social support, and highlights opportunities for their integration into broader physical activity interventions.
为对抗久坐不动的生活方式,研究人员引入了各种技术干预措施,旨在通过社会支持来促进体育活动。这些干预措施鼓励人们一起锻炼,保持高度的积极性。然而,人类同伴的不可预测性使得控制行为并有效平衡这些干预措施具有挑战性。另一方面,人工智能代理可以提供持续的社会支持,并且更易于控制。因此,我们提出模拟锻炼伙伴(SEP)作为一种有前景的解决方案,为基于代理的体育活动社会支持提供支持。
开展了参与式设计会议,让年轻人参与基于SEP的干预措施的创建。16名参与者生成了四个在美学、行为和沟通风格上各不相同的原型,并通过自我决定理论的视角对结果进行分析,以更好地理解每个设计的动机影响。
研究结果突出了设计SEP时对提高接受度并有效融入体育活动干预措施至关重要的关键要素。此外,该研究还揭示了SEP的美学和行为可能如何潜在地欺骗用户,这可能导致用户脱离涉及SEP的干预措施。参与者还为SEP定义了两个不同的社会角色,即教练和同伴,每个角色都与独特的沟通风格相关联。
本研究为开发SEP提供了五条设计指南,SEP是旨在通过社会支持促进体育活动的人工智能代理,并突出了将其融入更广泛的体育活动干预措施的机会。