Department of Communication, University at Buffalo, State University of New York, United States.
College of Education, University of Georgia, United States.
Contemp Clin Trials. 2020 Dec;99:106181. doi: 10.1016/j.cct.2020.106181. Epub 2020 Oct 20.
Designing and implementing a truly self-determined physical activity (PA) intervention has required excessive amounts of labor and expenses that, until recently, have made it prohibitively costly to implement in the field at scale.
Guided by self-determination theory, and harnessing the power of consumer-grade interactive technologies, we developed the Virtual Fitness Buddy (VFB) Ecosystem. Designed to foster intrinsic motivation toward adopting PA as a lifestyle change in 6-10-year-old children, the Ecosystem features a mixed-reality kiosk which houses a personalized virtual pet for each user. Each time a child visits the kiosk, the pet (a mid-sized dog) automatically detects its owner based on the data from a child's Fitbit, assists the child in setting daily PA goals and provides tailored feedback on the child's PA progress. The pet alerts parents in real-time by sending text messages and relaying the parents' response to the child, so that parents and children can remain connected about the child's PA progress even when they are physically apart. We aim to implement the kiosk in 12 after-school sites, plus use 12 additional sites as controls, where children can still set and view progress toward their PA goals without access to a virtual pet.
The VFB Ecosystem represents a new generation of technology-mediated health interventions for children to promote sustainable PA lifestyle changes. Because the VFB Ecosystem is a cost- and labor-effective solution that integrates consumer-grade technology with low barriers for continued use, it has the potential for rapid diffusion and widespread public health impact.
设计和实施真正自主的身体活动(PA)干预措施需要大量的劳动和费用,直到最近,由于成本过高,这种干预措施在大规模实施方面都受到限制。
本研究以自我决定理论为指导,利用消费级互动技术的力量,开发了虚拟健身伙伴(VFB)生态系统。该系统旨在培养 6-10 岁儿童将 PA 作为生活方式改变的内在动机,其特点是配备一个混合现实亭,每个用户都有一个个性化的虚拟宠物。每当孩子访问亭时,宠物(一只中等大小的狗)会根据孩子的 Fitbit 数据自动检测其主人,并协助孩子设定日常 PA 目标,并提供有关孩子 PA 进展的个性化反馈。宠物会通过发送短信实时提醒家长,并将家长的反馈转达给孩子,即使父母和孩子不在同一地点,他们也能保持联系,了解孩子的 PA 进展。我们计划在 12 个课后活动场所实施该亭,并在另外 12 个场所作为对照组使用,这些场所的孩子仍然可以设定和查看他们的 PA 目标进展情况,但无法访问虚拟宠物。
VFB 生态系统代表了一种新一代的技术介导的儿童健康干预措施,可以促进可持续的 PA 生活方式改变。由于 VFB 生态系统是一种成本效益高、劳动效率高的解决方案,它集成了消费级技术,并且具有低障碍,便于持续使用,因此具有快速传播和广泛的公共卫生影响的潜力。