Wartberg Lutz, Zitzmann Steffen, Diestelkamp Silke, Potzel Katrin, Berber Sophia, Kammerl Rudolf
Department of Psychology, Faculty of Human Sciences, MSH Medical School Hamburg, 20457 Hamburg, Germany.
Department of Education, Chair for Pedagogy with a Focus on Media Education, Friedrich-Alexander-University Erlangen-Nuremberg, 90478 Nuremberg, Germany.
Eur J Investig Health Psychol Educ. 2025 May 12;15(5):77. doi: 10.3390/ejihpe15050077.
BACKGROUND/OBJECTIVES: The problematic use of video games (PG), social media (PSMU), and alcohol (PAU) is widespread from adolescence onwards. According to theoretical models, personality traits are relevant for these problematic behavioral patterns; however, only very few longitudinal studies are available. The aim of this longitudinal study was to investigate for the first time whether Big Five personality dimensions (BFPD) are predictors for the development of PG, PSMU, or PAU, or conversely, whether these behavioral patterns are predictive of the BFPD.
Surveys were conducted over three measurement time points (t1 to t3) using standardized instruments on PG, PSMU, PAU, and BFPD. A total of 492 young people (average age: 16.83 years, 44.1% female and 55.9% male) were investigated at t1, 475 persons (mean age: 17.93 years, 44.8% female, 55.2% male) at t2, and 443 cases (average age: 20.11 years, 45.1% female, 54.9% male) at t3. We calculated cross-lagged panel analyses over three measurement points (structural equation modeling).
Of the BFPD, lower Conscientiousness and lower Extraversion were predictors of PG, higher Negative Emotionality (Neuroticism) predicted PSMU, and lower Agreeableness was a predictor of PAU. Only PAU was a predictor of a Big Five dimension (lower Agreeableness).
The findings were not consistent across the measurement points (t1 to t2 vs. t2 to t3) with one exception in an explorative analysis: problematic gaming was a predictor for both problematic social media use and problematic alcohol use in youth (t1 to t2 and t2 to t3). The influence of lower Conscientiousness was confirmed for PG and initial longitudinal results for PSMU and PAU were observed. These novel findings could be considered when developing or revising preventive measures.
背景/目的:从青少年时期起,电子游戏问题性使用(PG)、社交媒体问题性使用(PSMU)和酒精问题性使用(PAU)就普遍存在。根据理论模型,人格特质与这些问题行为模式相关;然而,仅有极少数纵向研究。这项纵向研究的目的是首次调查大五人格维度(BFPD)是否是PG、PSMU或PAU发展的预测因素,或者相反,这些行为模式是否能预测BFPD。
在三个测量时间点(t1至t3)使用关于PG、PSMU、PAU和BFPD的标准化工具进行调查。在t1时共调查了492名年轻人(平均年龄:16.83岁,女性占44.1%,男性占55.9%),在t2时调查了475人(平均年龄:17.93岁,女性占44.8%,男性占55.2%),在t3时调查了443例(平均年龄:20.11岁,女性占45.1%,男性占54.9%)。我们在三个测量点进行了交叉滞后面板分析(结构方程模型)。
在BFPD中,较低的尽责性和较低的外向性是PG的预测因素,较高的消极情绪性(神经质)预测PSMU,较低的宜人性是PAU的预测因素。只有PAU是一个大五维度(较低的宜人性)的预测因素。
研究结果在各测量点(t1至t2与t2至t3)之间并不一致,但在一项探索性分析中有一个例外:问题性游戏是青少年问题性社交媒体使用和问题性酒精使用的预测因素(t1至t2和t2至t3)。较低尽责性对PG的影响得到了证实,并且观察到了PSMU和PAU的初步纵向研究结果。在制定或修订预防措施时可考虑这些新发现。