Salomons Hannah, Ramsaran Leah Natalie, Turner Julianna, Hare Brian
Evolutionary Anthropology Department, Duke University, Durham, NC 27708, USA.
Clinical Sciences Department, College of Veterinary Medicine, Cornell University, Ithaca, NY 14853, USA.
Animals (Basel). 2025 May 10;15(10):1378. doi: 10.3390/ani15101378.
A major reason people surrender their dogs or fail to adopt them from shelters is due to concerns regarding the management of behavioral issues. This makes effective training of everyday obedience behaviors crucial to dog welfare. Here, we test the playful learning hypothesis to examine whether play after a training session increases a dog's success in learning two basic Canine Good Citizen behaviors: "sit" and "stay". In two studies, the dogs experienced brief training sessions and then were assigned to either play or rest. The next day, they returned for another brief training session, and we measured any change in the duration that the dogs were able to hold a "sit" and "stay" from the first day. In Experiment 1, the subjects with low baseline levels of ability improved more after playing than those subjects that simply rested after training. However, Experiment 2, which further controlled for exercise and time spent with trainers, and standardized the measure of success across dogs regardless of their initial ability levels, did not replicate the improved performance in response to play after a training session. Overall, we find limited support for the application of the playful learning hypothesis to everyday training and suggest avenues for future research to determine how play might improve training outcomes for pet dogs.
人们放弃他们的狗或者不在收容所领养狗的一个主要原因是担心行为问题的管理。这使得对日常服从行为进行有效训练对狗的福利至关重要。在此,我们测试了趣味学习假说,以检验训练后玩耍是否能提高狗学习两项基本的“犬类良好公民”行为(“坐”和“待”)的成功率。在两项研究中,狗经历了简短的训练课程,然后被分配去玩耍或休息。第二天,它们回来接受另一节简短的训练课程,我们测量了狗从第一天起能够“坐”和“待”的时长的任何变化。在实验1中,能力基线水平较低的受试狗在玩耍后比那些训练后只是休息的受试狗进步更大。然而,实验2进一步控制了运动量和与训练师相处的时间,并对所有狗的成功标准进行了标准化,而不考虑它们的初始能力水平,该实验并未重现训练后玩耍带来的表现提升。总体而言,我们发现将趣味学习假说应用于日常训练的依据有限,并提出了未来研究的方向,以确定玩耍如何可能改善宠物狗的训练效果。