Lindner Marco, Leutritz Tobias, Backhaus Joy, König Sarah, Mühling Tobias
Institute of Medical Teaching and Medical Education Research, University Hospital Würzburg, Joseph-Schneider-Strasse 2, Würzburg, 97070, Germany, 49 931-201-70627.
J Med Internet Res. 2025 Jun 4;27:e67412. doi: 10.2196/67412.
BACKGROUND: A significant gap exists in the knowledge and procedural skills of medical graduates when it comes to managing emergencies. In response, highly immersive virtual reality (VR)-based learning environments have been developed to train clinical competencies. However, robust evidence on how VR-based methods affect both short- and long-term learning outcomes, as well as physiological and perceived stress, remains limited. OBJECTIVE: This study aimed to assess the effectiveness of VR-based simulation training, augmented with automated feedback, compared with video seminars at improving emergency medical competency among medical students. Furthermore, the study investigated the relationship between learning outcomes and physiological stress markers. The evaluation of participants' perceived stress and estimated learning success was also performed to provide a more comprehensive insight into VR's potential role in emergency training. METHODS: In total, 72 senior medical students underwent VR-based emergency training (intervention) or viewed video seminars (control) on 2 topics (acute myocardial infarction and exacerbated chronic obstructive pulmonary disease) in an intraindividual crossover design. Levels of applied knowledge were assessed objectively by open-response tests pre- and postintervention and after 30 days. In addition, 2 electrodermal activity markers representing physiological stress response were measured during VR sessions using a wearable sensor. Participants also rated their estimated learning success and perceived stress. They also completed self-ratings of perceived stress and estimated learning success. RESULTS: Short-term knowledge gains were comparable between the VR (mean 26.6%, SD 15.3%) and control (mean 27.2%, SD 16%) condition. However, VR training produced significantly higher long-term knowledge gains (VR: mean 17.8%, SD 15.1% vs control: mean 11.9%, SD 18%; difference: -5.9, 95% CI -11.5 to -0.4). Overall retention scores were likewise higher for VR (mean 75.4%, SD 12.5%) than for video-based learning (mean 69.0%, SD 14.5%), a difference that was more pronounced in the myocardial infarction scenario. Participants rated the VR format as significantly more effective (mean 4.83, SD 0.41, on a 5-point scale) than the video seminar (mean 3.44, SD 1.00). While physiological stress markers increased during VR sessions, their correlation with knowledge gains was weak and negative. No significant relationship was detectable between perceived stress and objective learning outcomes. CONCLUSIONS: VR-based simulation training with automated feedback may offer long-term learning advantages over a traditional video seminar in emergency-medicine education. Given the time constraints and resource limitations of clinical education, self-moderated VR-based learning may represent a valuable addition to conventional training methods. Future research could investigate the learning effects of VR scenarios regarding the retention of practical skills, as well as the impact of repeated or team-based scenarios.
背景:医学毕业生在处理紧急情况时,其知识和程序技能存在显著差距。作为应对措施,已开发出高度沉浸式的虚拟现实(VR)学习环境来培养临床能力。然而,关于基于VR的方法如何影响短期和长期学习成果以及生理和感知压力的有力证据仍然有限。 目的:本研究旨在评估与视频研讨会相比,基于VR的模拟训练(辅以自动反馈)在提高医学生急诊医学能力方面的有效性。此外,该研究还调查了学习成果与生理压力指标之间的关系。还对参与者的感知压力和估计学习成功率进行了评估,以更全面地了解VR在急诊培训中的潜在作用。 方法:总共72名高年级医学生采用个体内交叉设计,接受了基于VR的急诊培训(干预组)或观看了关于2个主题(急性心肌梗死和慢性阻塞性肺疾病急性加重)的视频研讨会(对照组)。通过干预前后以及30天后的开放式测试客观评估应用知识水平。此外,在VR课程期间使用可穿戴传感器测量了2种代表生理应激反应的皮肤电活动指标。参与者还对他们估计的学习成功率和感知压力进行了评分。他们还完成了对感知压力和估计学习成功率的自我评分。 结果:VR组(平均26.6%,标准差15.3%)和对照组(平均27.2%,标准差16%)的短期知识增益相当。然而,VR训练产生了显著更高的长期知识增益(VR组:平均17.8%,标准差15.1%;对照组:平均11.9%,标准差18%;差异:-5.9,95%置信区间-11.5至-0.4)。VR组的总体保留分数(平均75.4%,标准差12.5%)同样高于基于视频的学习(平均69.0%,标准差14.5%),这种差异在心肌梗死场景中更为明显。参与者将VR形式评为比视频研讨会显著更有效(5分制下平均4.83,标准差0.41)(视频研讨会平均3.44,标准差1.00)。虽然在VR课程期间生理压力指标有所增加,但它们与知识增益的相关性较弱且呈负相关。在感知压力与客观学习成果之间未发现显著关系。 结论:在急诊医学教育中,与传统视频研讨会相比,基于VR的模拟训练(辅以自动反馈)可能具有长期学习优势。考虑到临床教育的时间限制和资源限制,自我调节的基于VR的学习可能是传统训练方法的有价值补充。未来的研究可以调查VR场景对实践技能保留的学习效果,以及重复或团队场景的影响。
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