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心理治疗中的虚拟现实:用于指导沉浸式临床应用的三维框架。

Virtual Reality in Psychotherapy: A Three-Dimensional Framework to Navigate Immersive Clinical Applications.

作者信息

Montesano Adrian, Seinfeld Sofia

机构信息

Open University of Catalonia.

出版信息

J Clin Psychol. 2025 Sep;81(9):783-789. doi: 10.1002/jclp.70004. Epub 2025 Jun 8.

DOI:10.1002/jclp.70004
PMID:40483725
Abstract

Virtual Reality (VR) is becoming an increasingly prominent tool in psychotherapy, offering immersive and personalized experiences that can enhance therapeutic processes. However, the diversity and complexity of VR-based interventions pose challenges for clinicians and researchers seeking to understand and apply this technology effectively. This article introduces a three-dimensional conceptual framework to support the analysis, classification, and design of VR interventions in psychotherapy. The framework is organized around three axes: Strategy (the therapeutic purpose of the VR experience: exposure, training, and exploration), Focus (the psychological domain being targeted: symptoms, attitudes, and identity/flourishing), and Perspective (the point of view or identity adopted within the virtual environment: self, other, witness, and multi-perspective). Drawing on five clinical case reports, including chronic pain, PTSD, social anxiety, depression, and psychosis, this In Session issue illustrates how VR can be harnessed across diverse therapeutic aims and models (cognitive-behavioral therapy, acceptance and commitment therapy, systemic therapy, and personal construct therapy) to foster therapeutic breakthroughs. By presenting both well-established and innovative uses of VR, this issue offers valuable insights into how virtual environments can extend the boundaries of psychotherapy and address complex psychological challenges in novel, impactful, and transformative ways.

摘要

虚拟现实(VR)正日益成为心理治疗中一种重要的工具,它能提供沉浸式和个性化体验,从而增强治疗效果。然而,基于VR的干预措施的多样性和复杂性给那些试图有效理解和应用这项技术的临床医生和研究人员带来了挑战。本文介绍了一个三维概念框架,以支持对心理治疗中VR干预措施的分析、分类和设计。该框架围绕三个轴展开:策略(VR体验的治疗目的:暴露、训练和探索)、焦点(所针对的心理领域:症状、态度和身份/成长)以及视角(在虚拟环境中采用的观点或身份:自我、他人、见证者和多视角)。本期《治疗进行时》通过五个临床病例报告,包括慢性疼痛、创伤后应激障碍、社交焦虑、抑郁症和精神病,阐述了如何在不同的治疗目标和模式(认知行为疗法、接纳与承诺疗法、系统疗法和个人建构疗法)中利用VR来促进治疗突破。通过展示VR既有的和创新的应用方式,本期提供了宝贵的见解,说明虚拟环境如何能够拓展心理治疗的边界,并以新颖、有效和变革性的方式应对复杂的心理挑战。

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Mechanisms of Virtual Reality-Based Relaxation in Older Adults: A Scoping Review.老年人基于虚拟现实的放松机制:一项范围综述。
J Clin Med. 2025 Aug 29;14(17):6126. doi: 10.3390/jcm14176126.
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Virtual Reality in Psychotherapy: A Commentary on Strategies, Interventions, and Perspectives From Five Clinical Reports.心理治疗中的虚拟现实:对五篇临床报告中的策略、干预措施及观点的评论
J Clin Psychol. 2025 Sep;81(9):888-894. doi: 10.1002/jclp.23813. Epub 2025 Jun 3.