Maggio Maria Grazia, Bonanno Mirjam, Calderone Andrea, Rizzo Amelia, Bulut Nebahat, Bahramizadeh Mahmood, Benenati Alessandra, Tomaiuolo Francesco, Quartarone Angelo, Floridia Daniela, Calabrò Rocco Salvatore
IRCCS Centro Neurolesi Bonino Pulejo, Messina, Italy.
Department of Clinical and Experimental Medicine, University of Messina, Messina, Italy.
J Med Internet Res. 2025 Jun 3;27:e71074. doi: 10.2196/71074.
Chronic neuropathic pain (CNP) is a common consequence of neurological conditions such as spinal cord injury (SCI), complex regional pain syndrome (CRPS), and phantom limb pain (PLP). These conditions are often associated with distorted body representation (BR) and altered sensory processing. Virtual reality (VR) offers immersive, multisensory experiences that can modulate attention, recalibrate BR, and potentially alleviate pain.
This systematic review aims to synthesize evidence on the use of VR-based interventions for managing CNP in patients with neurological conditions. It explores how VR can influence pain perception through body remapping. Furthermore, this review seeks to identify gaps in current research, offering recommendations for future research directions and clinical applications.
We performed a comprehensive literature search in PubMed, Web of Science, and Scopus for studies published between January 2014 and December 2024. We included original studies that examined VR interventions in patients with neurological conditions and CNP, assessing pain reduction, improvements in BR, or functional recovery. We excluded reviews, animal model studies, migraine-related studies, and those lacking a clear VR intervention or relevant clinical outcome data. The quality of the included studies was evaluated using the revised Cochrane Risk of Bias Tool for Randomized Trials and the Cochrane Risk of Bias in Nonrandomized Studies of Interventions tool. Given the heterogeneity in study design, VR protocols, and outcome measures, a qualitative synthesis approach was adopted based on the synthesis without meta-analysis framework.
Ten studies-both randomized controlled trials and uncontrolled experimental designs-met the inclusion criteria. These studies focused on the application of VR in SCI (n=4, 40%), CRPS (n=4, 40%), and PLP (n=2, 20%), using interventions such as immersive VR, mirror visual feedback, visuotactile stimulation, and virtual body illusions. Sample sizes ranged from 9 to 70 participants, with varying degrees of neurological impairment. Most of the studies (n=7, 70%) reported substantial reductions in pain intensity and improvements in embodiment and perceived body ownership. In SCI, combining VR with neuromodulation techniques enhanced analgesic effects. In CRPS, modifying the visual appearance of the affected limb improved body image and decreased pain perception. In PLP, kinesthetic and visual feedback delivered through VR environments significantly reduced PLP and improved movement representation.
Overall, the quality of evidence ranged from moderate to low, mainly due to small sample sizes, protocol heterogeneity, and risk of bias. Evidence regarding adherence to VR therapy was particularly limited. Nonetheless, VR shows strong potential as a noninvasive, patient-tailored therapeutic tool for CNP. VR could provide innovative and engaging strategies to reduce pain and enhance functional outcomes in populations with neurological conditions. Future research should focus on developing standardized protocols and conducting large-scale, high-quality trials to validate VR's long-term efficacy and integration into routine clinical practice.
PROSPERO CRD42024606150; https://www.crd.york.ac.uk/PROSPERO/view/CRD42024606150.
慢性神经性疼痛(CNP)是脊髓损伤(SCI)、复杂性区域疼痛综合征(CRPS)和幻肢痛(PLP)等神经系统疾病的常见后果。这些疾病通常与身体表征(BR)扭曲和感觉处理改变有关。虚拟现实(VR)提供沉浸式多感官体验,可调节注意力、重新校准BR,并可能减轻疼痛。
本系统评价旨在综合关于使用基于VR的干预措施来管理神经系统疾病患者CNP的证据。它探讨了VR如何通过身体重新映射影响疼痛感知。此外,本评价旨在识别当前研究中的差距,为未来的研究方向和临床应用提供建议。
我们在PubMed、科学网和Scopus中对2014年1月至2024年12月发表的研究进行了全面的文献检索。我们纳入了检查神经系统疾病和CNP患者VR干预措施的原始研究,评估疼痛减轻情况、BR改善情况或功能恢复情况。我们排除了综述、动物模型研究、偏头痛相关研究以及那些缺乏明确VR干预措施或相关临床结局数据的研究。使用修订后的Cochrane随机试验偏倚风险工具和Cochrane非随机干预研究偏倚风险工具对纳入研究的质量进行评估。鉴于研究设计、VR方案和结局测量的异质性,基于无荟萃分析框架的综合采用了定性综合方法。
十项研究——包括随机对照试验和非对照实验设计——符合纳入标准。这些研究聚焦于VR在SCI(n = 4,40%)、CRPS(n = 4,40%)和PLP(n = 2,20%)中的应用,采用了沉浸式VR、镜像视觉反馈、视觉触觉刺激和虚拟身体错觉等干预措施。样本量从9名到70名参与者不等,神经损伤程度各异。大多数研究(n = 7,70%)报告疼痛强度大幅降低,身体体现和感知身体所有权得到改善。在SCI中,将VR与神经调节技术相结合可增强镇痛效果。在CRPS中,改变患肢的视觉外观可改善身体形象并降低疼痛感知。在PLP中,通过VR环境提供的动觉和视觉反馈可显著减轻PLP并改善运动表征。
总体而言,证据质量从中等到低,主要原因是样本量小、方案异质性和偏倚风险。关于坚持VR治疗的证据尤其有限。尽管如此,VR作为一种用于CNP的非侵入性、患者定制治疗工具显示出强大潜力。VR可为减少神经系统疾病患者的疼痛并改善功能结局提供创新且引人入胜的策略。未来的研究应专注于制定标准化方案并开展大规模、高质量试验,以验证VR的长期疗效以及将其纳入常规临床实践。
PROSPERO CRD42024606150;https://www.crd.york.ac.uk/PROSPERO/view/CRD42024606150