Suppr超能文献

与虚拟导航相比,实体导航的空间记忆得到改善。

Improved spatial memory for physical versus virtual navigation.

作者信息

Maidenbaum Shachar, Kremen Vaclav, Sladky Vladimir, Miller Kai, Gompel Jamie Van, Worrell Gregory A, Jacobs Joshua

机构信息

Department of Biomedical Engineering, Ben-Gurion University, Beer Sheva, Israel.

School of Brain Sciences, Ben-Gurion University, Beer Sheva, Israel.

出版信息

J Neural Eng. 2025 Jul 11;22(4):046014. doi: 10.1088/1741-2552/ade6aa.

Abstract

. Virtual reality (VR) has become a key tool for researching spatial memory. Virtual environments offer many advantages for research in terms of logistics, neuroimaging compatibility etc. However, it is well established in animal models that the lack of physical movement in VR impairs some neural representations of space, and this is considered likely to be true in humans as well. Furthermore, it is unclear how big the disruptive effect stationary navigation is-how much does physical movement during encoding and recall affect human spatial memory and representations of space? What effect does the fatigue of actually walking during tasks have on participants-will physical movement decrease performance, or increase perception of difficulty?. We utilize Augmented reality (AR) to enable participants to perform a spatial memory task while physically moving in the real world, compared to a matched VR task performed while stationary. Our task was performed by a group of healthy participants, by a group of stationary epilepsy patients, as they represent the population from which invasive human spatial signals are typically collected, and, in a case study, by a mobile epilepsy patient with an investigational chronic neural implant (Medtronic Summit RC + S) streaming real-time continuous hippocampal local field potential data.. Participants showed good performance in both conditions, but reported that the walking condition was significantly easier, more immersive, and more fun than the stationary condition. Importantly, memory performance was significantly better in walking vs. stationary in all groups, including epilepsy patients. We also found evidence for an increase in the amplitude of the theta oscillations associated with movement during the walking condition.. Our findings highlight the importance of paradigms that include physical movement and suggest that integrating AR with movement in real environments can lead to improved techniques for spatial memory research.

摘要

虚拟现实(VR)已成为研究空间记忆的关键工具。虚拟环境在后勤保障、神经成像兼容性等方面为研究提供了诸多优势。然而,在动物模型中已明确证实,VR中缺乏身体运动有损空间的某些神经表征,并且人们认为这在人类中可能同样如此。此外,尚不清楚静止导航的干扰效应有多大——编码和回忆过程中的身体运动对人类空间记忆和空间表征有多大影响?任务期间实际行走产生的疲劳对参与者有何影响——身体运动会降低表现,还是会增加难度感知?我们利用增强现实(AR)使参与者在现实世界中进行身体运动时执行空间记忆任务,与之对比的是在静止状态下执行的匹配VR任务。我们的任务由一组健康参与者、一组静止的癫痫患者完成,因为他们代表了通常收集侵入性人类空间信号的人群,并且在一个案例研究中,由一名佩戴实验性慢性神经植入物(美敦力Summit RC + S)的移动癫痫患者完成,该植入物可实时流式传输连续的海马局部场电位数据。参与者在两种情况下均表现良好,但报告称行走状态比静止状态明显更容易、更具沉浸感且更有趣。重要的是,在所有组中,包括癫痫患者,行走状态下的记忆表现明显优于静止状态。我们还发现有证据表明,在行走状态下与运动相关的θ振荡幅度有所增加。我们的研究结果突出了包含身体运动的范式的重要性,并表明将AR与现实环境中的运动相结合可带来改进的空间记忆研究技术。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/75bd/12247154/cfaf8a2af203/jneade6aaf1_hr.jpg

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验