Zhu Jian-Qiao, Peterson Joshua C, Enke Benjamin, Griffiths Thomas L
Department of Computer Science, Princeton University, Princeton, NJ, USA.
Faculty of Computing and Data Science, Boston University, Boston, MA, USA.
Nat Hum Behav. 2025 Jun 25. doi: 10.1038/s41562-025-02230-5.
Strategic decision-making is a crucial component of human interaction. Here we conduct a large-scale study of strategic decision-making in the context of initial play in two-player matrix games, analysing over 90,000 human decisions across more than 2,400 procedurally generated games that span a much wider space than previous datasets. We show that a deep neural network trained on this dataset predicts human choices with greater accuracy than leading theories of strategic behaviour, revealing systematic variation unexplained by existing models. By modifying this network, we develop an interpretable behavioural model that uncovers key insights: individuals' abilities to respond optimally and reason about others' actions are highly context dependent, influenced by the complexity of the game matrices. Our findings illustrate the potential of machine learning as a tool for generating new theoretical insights into complex human behaviours.
战略决策是人际互动的关键组成部分。在此,我们在两人矩阵博弈初始阶段的背景下,对战略决策进行了大规模研究,分析了超过2400个程序生成的博弈中90000多个人类决策,这些博弈所涵盖的范围比以往数据集要广泛得多。我们表明,基于该数据集训练的深度神经网络比领先的战略行为理论能更准确地预测人类选择,揭示了现有模型无法解释的系统变化。通过修改这个网络,我们开发了一个可解释的行为模型,该模型揭示了关键见解:个体做出最优反应的能力以及对他人行动进行推理的能力高度依赖于情境,受到博弈矩阵复杂性的影响。我们的研究结果说明了机器学习作为一种工具,在为复杂人类行为生成新的理论见解方面的潜力。